Difference between revisions of "TActivePlayer.WeaponActive"
(→Description) |
m (→Example) |
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begin | begin | ||
for i := 1 to 14 do (if i <> 12) then | for i := 1 to 14 do (if i <> 12) then | ||
− | Players[ | + | Players[i].WeaponActive[i] := False; //deactivate all weapons but knife |
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] |
Revision as of 14:22, 1 July 2013
property TActivePlayer.WeaponActive[ID: Byte]: Boolean Access mode: W
Description
Sets a weapon available/unavailable from the weapon menu for a certain player.
Weapon ID goes from 1 to 14 (Desert Eagles, HK .... Chainsaw, Law).
Example
var i: byte;
begin
for i := 1 to 14 do (if i <> 12) then
Players[i].WeaponActive[i] := False; //deactivate all weapons but knife