Difference between revisions of "TActivePlayer.WeaponActive"
(→Example) |
(→Description) |
||
Line 3: | Line 3: | ||
==Description== | ==Description== | ||
Sets a weapon in the player menu available/unavailable.<br> | Sets a weapon in the player menu available/unavailable.<br> | ||
− | Weapon ID goes from 1 to 14 (Eagles, HK .... Chainsaw, Law). | + | Weapon ID goes from 1 to 14 (Desert Eagles, HK .... Chainsaw, Law). |
==Example== | ==Example== |
Revision as of 01:19, 1 July 2013
property TActivePlayer.WeaponActive[ID: Byte]: Boolean Access mode: W
Description
Sets a weapon in the player menu available/unavailable.
Weapon ID goes from 1 to 14 (Desert Eagles, HK .... Chainsaw, Law).
Example
var i: byte;
begin
for i := 1 to 14 do (if i <> 12) then
Players[1].WeaponActive[i] := True; //deactivate all weapons but knife