Difference between revisions of "TActivePlayer.WeaponActive"
(Created page with " '''''property TActivePlayer.WeaponActive[ID: Byte]: Boolean''''' Access mode: W ==Description== Sets a weapon in the player menu available/unavailable.<br> Weapon ID goes f...") |
(→Example) |
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Line 9: | Line 9: | ||
var i: byte; | var i: byte; | ||
begin | begin | ||
− | for i := 1 to 14 do if i <> 12 then | + | for i := 1 to 14 do (if i <> 12) then |
Players[1].WeaponActive[i] := True; //deactivate all weapons but knife | Players[1].WeaponActive[i] := True; //deactivate all weapons but knife | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] |
Revision as of 01:19, 1 July 2013
property TActivePlayer.WeaponActive[ID: Byte]: Boolean Access mode: W
Description
Sets a weapon in the player menu available/unavailable.
Weapon ID goes from 1 to 14 (Eagles, HK .... Chainsaw, Law).
Example
var i: byte;
begin
for i := 1 to 14 do (if i <> 12) then
Players[1].WeaponActive[i] := True; //deactivate all weapons but knife