Difference between revisions of "TActivePlayer.WeaponActive"

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(Created page with " '''''property TActivePlayer.WeaponActive[ID: Byte]: Boolean''''' Access mode: W ==Description== Sets a weapon in the player menu available/unavailable.<br> Weapon ID goes f...")
 
(Example)
Line 9: Line 9:
 
var i: byte;
 
var i: byte;
 
begin
 
begin
   for i := 1 to 14 do if i <> 12 then
+
   for i := 1 to 14 do (if i <> 12) then
 
     Players[1].WeaponActive[i] := True; //deactivate all weapons but knife
 
     Players[1].WeaponActive[i] := True; //deactivate all weapons but knife
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
[[Category:TActivePlayer]]
 
[[Category:TActivePlayer]]

Revision as of 01:19, 1 July 2013

property TActivePlayer.WeaponActive[ID: Byte]: Boolean
 Access mode: W

Description

Sets a weapon in the player menu available/unavailable.
Weapon ID goes from 1 to 14 (Eagles, HK .... Chainsaw, Law).

Example

var i: byte;
begin
  for i := 1 to 14 do (if i <> 12) then
    Players[1].WeaponActive[i] := True; //deactivate all weapons but knife