Difference between revisions of "TActivePlayer.Grenades"
(→Example) |
|||
Line 7: | Line 7: | ||
<syntaxhighlight lang="pascal"> | <syntaxhighlight lang="pascal"> | ||
//snippet from M79 Coop Climb's code | //snippet from M79 Coop Climb's code | ||
− | for s := 1 to 32 do if Players[s].Active then if Players[s].Alive then | + | var |
− | + | s: byte; | |
+ | begin | ||
+ | for s := 1 to 32 do if Players[s].Active then if Players[s].Alive then | ||
+ | if Players[s].Grenades < 4 then GiveBonus(s,4); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] |
Revision as of 23:40, 30 June 2013
property TActivePlayer.Grenades: Byte Access mode: R
Description
Current amount of a player's grenades.
Example
//snippet from M79 Coop Climb's code
var
s: byte;
begin
for s := 1 to 32 do if Players[s].Active then if Players[s].Alive then
if Players[s].Grenades < 4 then GiveBonus(s,4);