Difference between revisions of "TActivePlayer.Alive"
m (→Example) |
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Line 8: | Line 8: | ||
var i: byte; | var i: byte; | ||
begin | begin | ||
− | for i := 1 to 32 do if Players[i].Alive then | + | for i := 1 to 32 do begin |
− | + | if Players[i].Alive then | |
+ | Players[i].Alive := False // causes player to die | ||
+ | else | ||
+ | Players[i].Alive := True; // causes player to respawn | ||
+ | end; | ||
end; | end; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] |
Revision as of 21:04, 26 June 2013
property TActivePlayer.Alive: Boolean Access mode: RW
Description
Wether a player is alive or not.
Example
var i: byte;
begin
for i := 1 to 32 do begin
if Players[i].Alive then
Players[i].Alive := False // causes player to die
else
Players[i].Alive := True; // causes player to respawn
end;
end;