Difference between revisions of "OnPlayerSpeak"
(Created page with "===From the Scripting Manual=== ''procedure OnPlayerSpeak(ID: Byte; Text: string);'' '''NOTE: This event runs in a new thread! So using functions like''' '''Get...") |
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This procedure will be called every time a player speaks. | This procedure will be called every time a player speaks. | ||
− | == | + | ==See also== |
− | * [ | + | * [[OnPlayerCommand]] |
[[Category:Server Scripting]][[Category:Server Scripting Events]] | [[Category:Server Scripting]][[Category:Server Scripting Events]] |
Revision as of 04:00, 18 March 2013
From the Scripting Manual
procedure OnPlayerSpeak(ID: Byte; Text: string); NOTE: This event runs in a new thread! So using functions like GetURL or Sleep will not cause the Server to freeze while the function processes. Parameter Info: ID (Byte): Player ID of the person who just spoke. Text (String): Self Explanitory. Description: This procedure will be called every time a player speaks.