Difference between revisions of "ScriptCore3.weap2menu"
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Translates the position of the weapon in the WType property of a Weapon Object ([[TWeapon.WType]]) to the corresponding position in the Weapon Menu ([[Weapons List]]). | Translates the position of the weapon in the WType property of a Weapon Object ([[TWeapon.WType]]) to the corresponding position in the Weapon Menu ([[Weapons List]]). | ||
+ | ==Examples== | ||
+ | <source lang="pascal"> | ||
+ | begin | ||
+ | WriteLn('weap2menu: '+inttostr(weap2menu(1))); //1 | ||
+ | WriteLn('weap2menu: '+inttostr(weap2menu(13))); //14 | ||
+ | WriteLn('weap2menu: '+inttostr(weap2menu(15))); //Exception: Invalid weapon style (Well played, Robin Hood!) | ||
+ | end. | ||
+ | </source> | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 17:28, 1 May 2018
function weap2menu(Style: Byte): Byte Style: Position(Style) of the weapon in the TWeapon.WType Result: Position(Style) of the weapon in the Weapons List
Description
Translates the position of the weapon in the WType property of a Weapon Object (TWeapon.WType) to the corresponding position in the Weapon Menu (Weapons List).
Examples
begin
WriteLn('weap2menu: '+inttostr(weap2menu(1))); //1
WriteLn('weap2menu: '+inttostr(weap2menu(13))); //14
WriteLn('weap2menu: '+inttostr(weap2menu(15))); //Exception: Invalid weapon style (Well played, Robin Hood!)
end.