Difference between revisions of "ScriptCore3.menu2weap"

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(Examples)
 
Line 9: Line 9:
 
<source lang="pascal">
 
<source lang="pascal">
 
begin
 
begin
     WriteLn('menu2weap: '+inttostr(menu2obj(1))); //1
+
     WriteLn('menu2weap: '+inttostr(menu2weap(1))); //1
     WriteLn('menu2weap: '+inttostr(menu2obj(14))); //13
+
     WriteLn('menu2weap: '+inttostr(menu2weap(14))); //13
 
end.
 
end.
 
</source>
 
</source>
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Latest revision as of 17:18, 1 May 2018

function menu2weap(Style: Byte): Byte
 Style: Position(Style) of the weapon in the Weapons List
 Result: Position(Style) of the weapon in the TWeapon.WType

Description

Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of WType property of a Weapon Object - weapon in player's hands (TWeapon.WType).

Examples

begin
    WriteLn('menu2weap: '+inttostr(menu2weap(1))); //1
    WriteLn('menu2weap: '+inttostr(menu2weap(14))); //13
end.