Difference between revisions of "ScriptCore3.obj2menu"

From Soldat Community Wiki
Jump to: navigation, search
(Examples)
 
Line 9: Line 9:
 
<source lang="pascal">
 
<source lang="pascal">
 
begin
 
begin
     WriteLn('obj2menu: '+inttostr(menu2obj(5))); //1
+
     WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1
     WriteLn('obj2menu: '+inttostr(menu2obj(26))); //14
+
     WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14
     WriteLn('obj2menu: '+inttostr(menu2obj(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( )
+
     WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( )
 
end.
 
end.
 
</source>
 
</source>
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Latest revision as of 17:17, 1 May 2018

function obj2menu(Style: Byte): Byte
 Style: Position(Style) of the weapon in the TMapObject.Style
 Result: Position(Style) of the weapon in the Weapons List

Description

Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position in the Weapon Menu (Weapons List).

Examples

begin
    WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1
    WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14
    WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( )
end.