Difference between revisions of "Bots"

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(Created page with "Bots are artificial intelligence software designed to play in the place of a human. They are programmed to analyse scenarios in the game and come up with the adequate response...")
 
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  * '''Hair_Color''' - Hair color
 
  * '''Hair_Color''' - Hair color
 
  * '''Favourite_Weapon''' - Which primary gun the bot favours
 
  * '''Favourite_Weapon''' - Which primary gun the bot favours
  * '''Secondary_Weapon''' - Which secondary run the bot favorus
+
  * '''Secondary_Weapon''' - Enable/Disable secondary weapon usage (values: 0-1)
  * '''Friend''' -  
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  * '''Friend''' - Enter player's name that the bot won't hurt
  * '''Accuracy''' - How accurate is the bot's shooting (values in percentage)
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  * '''Accuracy''' - How accurate is the bot's shooting (values: 10-200)
  * '''Shoot_Dead''' - Enable/Disable bot shooting dead enemies
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  * '''Shoot_Dead''' - Enable/Disable bot shooting dead enemies (values: 0-1)
  * '''Grenade_Frequency''' - How frequent will a bot use grenades
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  * '''Grenade_Frequency''' - How frequent will a bot use grenades (values: 10-200)
  * '''Camping''' -  
+
  * '''Camping''' - Enable/Disable bot camping (values: 0-1)
  * '''OnStartUse''' -  
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  * '''OnStartUse''' - ?
  * '''Hair''' - Hair style
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  * '''Hair''' - Hair style (1=?, 2=?, 3=?)
  * '''Headgear''' - Bot's headgear.
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  * '''Headgear''' - Bot's headgear (0=?, 1=?, 2=?)
  * '''Chain''' - Chain style
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  * '''Chain''' - Chain style (0=?, 1=?, 2=?)
  * '''Chat_Frequency''' - How frequently will a bot use chat messages (values are in percentage).
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  * '''Chat_Frequency''' - How frequently will a bot use chat messages (values: 10-200)
  * '''Chat_Kill''' - Default chat message upon fragging an enemy.
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  * '''Chat_Dead''' - Default chat message upon death.
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The following values depend on the chat frequency. Also, you can set only one sentence per scenario.
  * '''Chat_Lowhealth''' - Default chat message upon low health points.
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  * '''Chat_Kill''' - Default taunt upon eliminating an enemy.
  * '''Chat_SeeEnemy''' - Default chat message when new enemy is seen
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  * '''Chat_Dead''' - Default taunt upon death.
  * '''Chat_Winning''' - Default chat message when winning.
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  * '''Chat_Lowhealth''' - Default taunt  upon low health points.
 +
  * '''Chat_SeeEnemy''' - Default taunt  when new enemy is seen
 +
  * '''Chat_Winning''' - Default taunt when winning.
 +
 
  
 
<u>Bot file example (''Terminator.BOT'')</u>:
 
<u>Bot file example (''Terminator.BOT'')</u>:

Revision as of 03:12, 26 April 2018

Bots are artificial intelligence software designed to play in the place of a human. They are programmed to analyse scenarios in the game and come up with the adequate response.

They are also programmed to choose paths in which they will attack. The way to do it is called WayPointing (Read more: here).


The bots files can be found in Soldat\bots. Each bot has a respective file. Those may be edited by right clicking and opening with notepad.


Bots List

The game has 16 default bots. Some of the bots' names are influenced from the 1987 Predator film.

  • Admiral
  • Billy
  • Blain
  • Boogie Man
  • Commando
  • D Dave
  • Dangerous Dave
  • Danko
  • Dutch
  • John
  • Kruger
  • Poncho
  • Roach
  • Sgt. Mac
  • Sniper
  • Stevie
  • Terminator


Values in .BOT files

* Name - Display name
* Color1 - Shirt color
* Color2 - Pants color
* Skin_Color - Skin color
* Hair_Color - Hair color
* Favourite_Weapon - Which primary gun the bot favours
* Secondary_Weapon - Enable/Disable secondary weapon usage (values: 0-1)
* Friend - Enter player's name that the bot won't hurt
* Accuracy - How accurate is the bot's shooting (values: 10-200)
* Shoot_Dead - Enable/Disable bot shooting dead enemies (values: 0-1)
* Grenade_Frequency - How frequent will a bot use grenades (values: 10-200)
* Camping - Enable/Disable bot camping (values: 0-1)
* OnStartUse - ?
* Hair - Hair style (1=?, 2=?, 3=?)
* Headgear - Bot's headgear (0=?, 1=?, 2=?)
* Chain - Chain style (0=?, 1=?, 2=?)
* Chat_Frequency - How frequently will a bot use chat messages (values: 10-200)

The following values depend on the chat frequency. Also, you can set only one sentence per scenario.
* Chat_Kill - Default taunt upon eliminating an enemy.
* Chat_Dead - Default taunt upon death.
* Chat_Lowhealth - Default taunt  upon low health points.
* Chat_SeeEnemy - Default taunt  when new enemy is seen
* Chat_Winning - Default taunt when winning.


Bot file example (Terminator.BOT):

[BOT]
Name=Terminator
Color1=$00464646
Color2=$004B3532
Skin_Color=$00a8caa8
Hair_Color=$00010101
Favourite_Weapon=Barrett M82A1
Secondary_Weapon=0
Friend=Sarah O'Connor
Accuracy=0
Shoot_Dead=0
Grenade_Frequency=10000
Camping=255
OnStartUse=255
Hair=4
Headgear=1
Chain=0
Chat_Frequency=8
Chat_Kill=You have been terminated
Chat_Dead=I'll be back
Chat_Lowhealth=I'm an obsolete design
Chat_SeeEnemy=It is time
Chat_Winning=I'm back