Difference between revisions of "ForceWeapon"

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m (Formatted code)
 
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<source lang="pascal">
 
<source lang="pascal">
 
begin
 
begin
    ForceWeapon(0, 3, 0, 0);
 
    // Forces all players to use AK as primary.
 
 
     ForceWeapon(ID, 3, 0, 0);
 
     ForceWeapon(ID, 3, 0, 0);
 
     // Forces player 'ID' to use AK as primary.
 
     // Forces player 'ID' to use AK as primary.

Latest revision as of 15:50, 23 September 2012

From the Scripting Manual

procedure ForceWeapon(ID, Primary, Secondary, Ammo: Byte);

Parameter Info:
 ID (Byte): Player ID to change weapon.
 Primary (Byte): Weapon Number to set primary weapon to.
 Secondary (Byte): Weapon Number to set secondary weapon to.
 Ammo (Byte): Ammo to give the player. 0 for default.

Description:
 This function will force the specified player(ID) to change their Primary and Secondary weapons.
 NOTE: Set Ammo to 0 to use the default ammo count for the (Primary) gun.

Examples

begin
    ForceWeapon(ID, 3, 0, 0);
    // Forces player 'ID' to use AK as primary.
end;