Difference between revisions of "Deathmatch"
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= Server Settings = | = Server Settings = | ||
* '''Kill Limit''' - How many kills are required for a player to win a round (map). | * '''Kill Limit''' - How many kills are required for a player to win a round (map). | ||
− | * '''Points''' - 1 point per kill | + | * '''Points''' - 1 point per kill. |
* '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit. | * '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit. | ||
* '''Re-spawn''' - Players re-spawn after every death of their's (unless [[Survival]] mode is turned on). | * '''Re-spawn''' - Players re-spawn after every death of their's (unless [[Survival]] mode is turned on). |
Revision as of 17:55, 12 April 2018
Introduction
As the name implies, Deathmatch (often abbreviated: DM) is one of the seven default main game-modes in which the sole purpose is to kill everything that moves!
The player with the most frags, wins the match! The amount of frags can be checked with the [F1] button (Toggle scoreboard).
Server Settings
- Kill Limit - How many kills are required for a player to win a round (map).
- Points - 1 point per kill.
- Time limit - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
- Re-spawn - Players re-spawn after every death of their's (unless Survival mode is turned on).
- Re-spawn Time - How long does it take for a player to re-spawn after each death. Default is 2 to 5 seconds.
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