Difference between revisions of "Climb"

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This mode requires a fine ability in control of the movement system. One may need to learn many trick jumps, and the right timing for every movement.
 
This mode requires a fine ability in control of the movement system. One may need to learn many trick jumps, and the right timing for every movement.
 
The climb game mode includes also co-operative climbs where teamwork is required to ascend to the top.
 
The climb game mode includes also co-operative climbs where teamwork is required to ascend to the top.
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'''Tip:''' A good place to start in what's called a "save" climb server, which allows one to set a last location as a checkpoint. That way one wouldn't have to go all the way to the beginning of the map.
 
'''Tip:''' A good place to start in what's called a "save" climb server, which allows one to set a last location as a checkpoint. That way one wouldn't have to go all the way to the beginning of the map.

Revision as of 01:00, 12 April 2018

Climb is a custom sub game-mode. The goal is to climb up to the flag and capture it! Some maps are equipped with deadly polygons, obstacles, bouncy polygons, teleports.

This mode requires a fine ability in control of the movement system. One may need to learn many trick jumps, and the right timing for every movement. The climb game mode includes also co-operative climbs where teamwork is required to ascend to the top.


Tip: A good place to start in what's called a "save" climb server, which allows one to set a last location as a checkpoint. That way one wouldn't have to go all the way to the beginning of the map.