Difference between revisions of "Game Settings"
(Created page with "===Soldat Settings Overview=== ---- ''by homerofgods November 05, 2013'' All major configuration for Soldat are made using config.exe that you can find in your Soldat folde...") |
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;Scale Interface | ;Scale Interface | ||
Scales the interface images to your screen resolution | Scales the interface images to your screen resolution | ||
− | + | :''Note: This is also used to emulate malfunctioning fullscreen mode on Windows 8.'' | |
--- | --- | ||
Line 68: | Line 68: | ||
==== Performance ==== | ==== Performance ==== | ||
[[File:SoldatConfig_03.png]] | [[File:SoldatConfig_03.png]] | ||
+ | |||
+ | ;Particles on screen | ||
+ | Limits the particles showing on screen. | ||
+ | There's a setting in soldat.ini where you can set the number of particles even lower than 'Even less'. If you set it at its lowest (Max_Particles=43) you will sometimes not see jetpacks or explosion images if there's a lot of action going on. | ||
+ | :''Note: Better left at default.'' | ||
+ | |||
+ | |||
+ | ;Render bullet trails | ||
+ | Renders a trail after a projectile, making it easier to see the projectile trajectory. (Doesn't apply to knives) | ||
+ | :''Example: http://i.imgur.com/gqWr0df.png'' | ||
+ | |||
+ | |||
+ | ;Render weather effects | ||
+ | Enables rain, snow and wind. | ||
+ | :''Note: If turned off you will still hear the sound of weather effects.'' | ||
+ | |||
+ | |||
+ | ;Render smooth polygons | ||
+ | Draws edges around polygons. The image used is located in soldat\textures\edges and has the same name as the texture used for the map. | ||
+ | :''Example: http://i.imgur.com/3QwsNZf.gif'' | ||
+ | |||
+ | |||
+ | ;Render background scenery | ||
+ | Turns on drawing of scenery set behind players and polygons. | ||
+ | :''Example: http://i.imgur.com/7AYTtQp.png'' | ||
+ | |||
+ | |||
+ | ;File logging | ||
+ | Saves log files with information about what happens in the game. | ||
+ | |||
+ | |||
+ | ;Auto record | ||
+ | Automatically saves a demo of every map you play. | ||
+ | |||
+ | |||
+ | ;Show Death Console | ||
+ | You can customize KillConsole_Length= in soldat.ini | ||
+ | :''Example: http://i.imgur.com/sHPztmi.gif'' | ||
+ | :''Note: Since the rendering of fonts is slow in soldat, turning it off can result in an increase of fps.'' | ||
+ | |||
+ | |||
Revision as of 14:26, 2 April 2014
Contents
Soldat Settings Overview
by homerofgods November 05, 2013
All major configuration for Soldat are made using config.exe that you can find in your Soldat folder, or by selecting Start Button -> All Programs/Soldat/Setup
Graphic
- Vertical Sync
Vsync is used to synchronise the output of your graphics card with the display of your monitor. When your graphics card has finished rendering the next frame it waits for the monitor to finish displaying the current one before switching to the new one. This means that the maximum framerate you can obtain will be equal to the refresh rate of your monitor (which is usually 60hz, 75hz, 85hz, or 100hz). If you disable Vsync then your graphics card will continuously render without waiting for the last frame to be displayed in its entirety. With fast graphics cards this means that your monitor may switch to a new frame halfway down the screen. This effect is known as tearing as there appears to be a visible line separating two different halves.
- Note: Using this at the same time as fps limiter, may cause FPS issues.
- Animated Scenery
Allows seeing animated scenery on maps that use animated scenery
- Example: http://youtu.be/Ciaar7EEHgQ
- Dithering
Only relevant when using a color depth of 16bits. Creates a dissolving effect when fading between neighbor colors.
- Antialiasing
Smoothen hard pixel-ish polygon edges
- Example: http://i.stack.imgur.com/pA7uy.png
- Fps Limit
Limits FPS (Frames Per Second). Some players have reported that setting this can reduce stutterissues. Some others need to uncheck it to get a smooth experience. Try both.
- Note: Using this at the same time as Vertical Sync, may cause FPS issues.
- High Resolution Timer
Uses a high resolution media timer as base for the FPS limiter. It's a timer with a higher accuracy which costs more "CPU" when calculating fps and fps limits.
- Note: This timer isn't available on old Windows versions (pre Windows 2000).
- Bitrate
Sets the color depth of the game.
- Example: http://i.imgur.com/V8gHETI.gif
- Note: Better left at default.
- Refresh rate
If you're using fullscreen and don't have compatibility mode enabled then the refresh rate is being picked up and stuffed into DirectX.
- Resolution
640x480 - Standard soldat resolution 854x480 - Soldat 1.6.0rc1added support for widescreen resolutions, which means you are able to see a wider area of the map, but to keep widescreen from being too OP, player is not at the edge of the screen, meaning the extra view will be behind you, not in front of you.
- Scale Interface
Scales the interface images to your screen resolution
- Note: This is also used to emulate malfunctioning fullscreen mode on Windows 8.
---
Sound
Performance
- Particles on screen
Limits the particles showing on screen. There's a setting in soldat.ini where you can set the number of particles even lower than 'Even less'. If you set it at its lowest (Max_Particles=43) you will sometimes not see jetpacks or explosion images if there's a lot of action going on.
- Note: Better left at default.
- Render bullet trails
Renders a trail after a projectile, making it easier to see the projectile trajectory. (Doesn't apply to knives)
- Example: http://i.imgur.com/gqWr0df.png
- Render weather effects
Enables rain, snow and wind.
- Note: If turned off you will still hear the sound of weather effects.
- Render smooth polygons
Draws edges around polygons. The image used is located in soldat\textures\edges and has the same name as the texture used for the map.
- Example: http://i.imgur.com/3QwsNZf.gif
- Render background scenery
Turns on drawing of scenery set behind players and polygons.
- Example: http://i.imgur.com/7AYTtQp.png
- File logging
Saves log files with information about what happens in the game.
- Auto record
Automatically saves a demo of every map you play.
- Show Death Console
You can customize KillConsole_Length= in soldat.ini
- Example: http://i.imgur.com/sHPztmi.gif
- Note: Since the rendering of fonts is slow in soldat, turning it off can result in an increase of fps.
Network
More