Difference between revisions of "TActivePlayer.BigText"
(Created page with " '''''procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)''''' Layer: in which layer the text will be shown Text: me...") |
m (Changed time units from milliseconds to ticks) |
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Line 2: | Line 2: | ||
Layer: in which layer the text will be shown | Layer: in which layer the text will be shown | ||
Text: message to be shown | Text: message to be shown | ||
− | Delay: time in | + | Delay: time in ticks for the message to remain on screen |
Color: text's color | Color: text's color | ||
Scale: size of the text | Scale: size of the text |
Latest revision as of 14:24, 2 September 2013
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) Layer: in which layer the text will be shown Text: message to be shown Delay: time in ticks for the message to remain on screen Color: text's color Scale: size of the text X: X position on the screen to display text (1-640) Y: Y position on the screen to display text (1-480)
Description
Displays a big text in a player's screen, like the "You Killed <Player>" text or so on.
Note that the Y axis grows downwards.
Example
Players[1].BigText(2,'Booyeah!',200,$FFFF00,0.20,20,300); //displays "Booyeah!" to player 1