Difference between revisions of "TFile.Exists"
m |
m (→Example: Removed invalid semicolon) |
||
Line 13: | Line 13: | ||
try | try | ||
if File.Exists('~/' + Text + '.ini') then | if File.Exists('~/' + Text + '.ini') then | ||
− | Player.WriteConsole('Yup, config for that map exists', $FFFFFFFF) | + | Player.WriteConsole('Yup, config for that map exists', $FFFFFFFF) |
else | else | ||
Player.WriteConsole('Sorry, this config for this map doesn''t exist', $FFFFFFFF); | Player.WriteConsole('Sorry, this config for this map doesn''t exist', $FFFFFFFF); |
Latest revision as of 16:05, 29 July 2013
function Exists(const Source: string): Boolean Source: a path to a file to check access for Result: Whenever file exists or not
Description
This function checks whenever file pointed by Source exists on hard drive. If the path is out of script's sandbox, EAccessViolation exception is thrown.
Example
procedure OnPlayerCommand(Player: TActivePlayer; Text: string);
begin
// Assuming config Sandboxed=2 (default)
Delete(Text, 1, 1); // remove command's slash
try
if File.Exists('~/' + Text + '.ini') then
Player.WriteConsole('Yup, config for that map exists', $FFFFFFFF)
else
Player.WriteConsole('Sorry, this config for this map doesn''t exist', $FFFFFFFF);
except
Player.WriteConsole('Wrong path (you added ../ a few times, didn''t you?)', $FFFFFFFF);
end;
end;