Difference between revisions of "TFile.Exists"
(Created page with " '''''function Exists(const Source: string): Boolean''''' Source: a path to a file to check access for Result: Whenever file exists or not ==Description== This function ch...") |
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procedure OnPlayerCommand(Player: TActivePlayer; Text: string); | procedure OnPlayerCommand(Player: TActivePlayer; Text: string); | ||
begin | begin | ||
− | // Assuming config Sandboxed= | + | // Assuming config Sandboxed=2 (default) |
Delete(Text, 1, 1); // remove command's slash | Delete(Text, 1, 1); // remove command's slash | ||
try | try | ||
− | if FileExists(' | + | if FileExists('~/' + Text + '.ini') then |
− | Player.WriteConsole('Yup, that map exists', $FFFFFFFF); | + | Player.WriteConsole('Yup, config for that map exists', $FFFFFFFF); |
else | else | ||
− | Player.WriteConsole('Sorry, this map doesn''t exist', $FFFFFFFF); | + | Player.WriteConsole('Sorry, this config for this map doesn''t exist', $FFFFFFFF); |
except | except | ||
Player.WriteConsole('Wrong path (you added ../ a few times, didn''t you?)', $FFFFFFFF); | Player.WriteConsole('Wrong path (you added ../ a few times, didn''t you?)', $FFFFFFFF); |
Revision as of 15:36, 26 July 2013
function Exists(const Source: string): Boolean Source: a path to a file to check access for Result: Whenever file exists or not
Description
This function checks whenever file pointed by Source exists on hard drive. If the path is out of script's sandbox, EAccessViolation exception is thrown.
Example
procedure OnPlayerCommand(Player: TActivePlayer; Text: string);
begin
// Assuming config Sandboxed=2 (default)
Delete(Text, 1, 1); // remove command's slash
try
if FileExists('~/' + Text + '.ini') then
Player.WriteConsole('Yup, config for that map exists', $FFFFFFFF);
else
Player.WriteConsole('Sorry, this config for this map doesn''t exist', $FFFFFFFF);
except
Player.WriteConsole('Wrong path (you added ../ a few times, didn''t you?)', $FFFFFFFF);
end;
end;