Difference between revisions of "TMap.AddSpawnPoint"

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Line 3: Line 3:
 
   Result: activated spawn <br>
 
   Result: activated spawn <br>
 
   TScriptNewSpawnPoint = Record  
 
   TScriptNewSpawnPoint = Record  
  X,Y:Single;  
+
  X,Y:Single;  
  Style:Byte;  
+
  Style:Byte;  
  Active:Boolean;  
+
  Active:Boolean;  
 
   end; <br>
 
   end; <br>
  

Revision as of 02:33, 24 July 2013

function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
 Spawn: new spawn to be created.
 Result: activated spawn 
TScriptNewSpawnPoint = Record X,Y:Single; Style:Byte; Active:Boolean; end;

Description

This function will add a new spawnpoint at position X,Y with target style. It will always be active.

Styles

This is a list of Style types and their descriptions.

Style Description
0 Player Spawn
1 Alpha Team
2 Bravo Team
3 Charlie Team
4 Delta Team
5 Alpha Flag
6 Bravo Flag
7 Grenade Kit
8 Medikit
9 Cluster Grenades
10 Vest
11 Flamer
12 Beserker
13 Predator
14 Point Match Flag
15 Rambo Bow
16 Stationary Gun

Example

The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.

procedure onPlayerRespawn(ID:Byte);
var 
 i:Byte;
 Player_X,Player_Y:Single;
begin
 if Players[ID].Human then begin
  Player_X := Players[ID].X;
  Player_Y := Players[ID].Y;
  for i := 1 to 254 do
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) < 50) 
   then Exit;
 end;
 Players[ID].Damage(ID,200);
 Players[ID].writeConsole('You spawned too far away from your team's spawnpoint.');
end;