Difference between revisions of "TNewPlayer"
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<tr><td>property [[TNewPlayer.Name|Name]]: string</td><td>RW</td></tr> | <tr><td>property [[TNewPlayer.Name|Name]]: string</td><td>RW</td></tr> | ||
<tr><td>property [[TNewPlayer.Team|Team]]: Byte</td><td>RW</td></tr> | <tr><td>property [[TNewPlayer.Team|Team]]: Byte</td><td>RW</td></tr> | ||
− | |||
<tr><td>property [[TNewPlayer.Health|Health]]: Integer</td><td>RW</td></tr> | <tr><td>property [[TNewPlayer.Health|Health]]: Integer</td><td>RW</td></tr> | ||
<tr><td>property [[TNewPlayer.Primary|Primary]]: [[TWeapon]]</td><td>RW</td></tr> | <tr><td>property [[TNewPlayer.Primary|Primary]]: [[TWeapon]]</td><td>RW</td></tr> |
Revision as of 17:54, 26 June 2013
Inheritance
Description
Represents a new player (bot). To effectively create one, you can use Players.Add.
user constructable: YES
user destructable: YES
Members
Member declaration | Acess mode |
---|---|
constructor Create | |
procedure Free | |
property Name: string | RW |
property Team: Byte | RW |
property Health: Integer | RW |
property Primary: TWeapon | RW |
property Secondary: TWeapon | RW |
property ShirtColor: Longword | RW |
property PantsColor: Longword | RW |
property SkinColor: Longword | RW |
property HairColor: Longword | RW |
property HairStyle: Byte | RW |
property Headgear: Byte | RW |
property Chain: Byte | RW |
property Dummy: Boolean | RW |