Difference between revisions of "ScriptCore3.weap2menu"
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==Description== | ==Description== | ||
− | Translates the position of the weapon in the WType property of a Weapon Object ([[TWeapon.WType]]) to the corresponding position in the Weapon Menu ([[Weapons List]]). | + | Translates the position of the weapon in the WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]) to the corresponding position in the Weapon Menu ([[Weapons List]]). |
==Examples== | ==Examples== |
Latest revision as of 17:54, 1 May 2018
function weap2menu(Style: Byte): Byte Style: Position(Style) of the weapon in the TWeapon.WType Result: Position(Style) of the weapon in the Weapons List
Description
Translates the position of the weapon in the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType) to the corresponding position in the Weapon Menu (Weapons List).
Examples
begin
WriteLn('weap2menu: '+inttostr(weap2menu(1))); //1
WriteLn('weap2menu: '+inttostr(weap2menu(13))); //14
WriteLn('weap2menu: '+inttostr(weap2menu(15))); //Exception: Invalid weapon style (Well played, Robin Hood!)
end.