Difference between revisions of "ScriptCore3.menu2weap"
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Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]). | Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]). | ||
+ | ==Examples== | ||
+ | <source lang="pascal"> | ||
+ | begin | ||
+ | WriteLn('menu2weap: '+inttostr(menu2obj(1))); //1 | ||
+ | WriteLn('menu2weap: '+inttostr(menu2obj(14))); //13 | ||
+ | end. | ||
+ | </source> | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 17:05, 1 May 2018
function menu2weap(Style: Byte): Byte Style: Position(Style) of the weapon in the Weapons List Result: Position(Style) of the weapon in the TWeapon.WType
Description
Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of WType property of a Weapon Object - weapon in player's hands (TWeapon.WType).
Examples
begin
WriteLn('menu2weap: '+inttostr(menu2obj(1))); //1
WriteLn('menu2weap: '+inttostr(menu2obj(14))); //13
end.