Difference between revisions of "ForceWeapon"
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===From the Scripting Manual=== | ===From the Scripting Manual=== | ||
− | ''procedure ForceWeapon(ID, Primary, Secondary, Ammo: | + | ''procedure ForceWeapon(ID, Primary, Secondary, Ammo: Byte);'' |
'''Parameter Info:''' | '''Parameter Info:''' | ||
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<source lang="pascal"> | <source lang="pascal"> | ||
begin | begin | ||
− | ForceWeapon( 0, 3, 0, 0 ); | + | ForceWeapon(0, 3, 0, 0); |
// Forces all players to use AK as primary. | // Forces all players to use AK as primary. | ||
− | ForceWeapon( ID, 3, 0, 0 ); | + | ForceWeapon(ID, 3, 0, 0); |
// Forces player 'ID' to use AK as primary. | // Forces player 'ID' to use AK as primary. | ||
end; | end; |
Revision as of 15:04, 10 September 2012
From the Scripting Manual
procedure ForceWeapon(ID, Primary, Secondary, Ammo: Byte); Parameter Info: ID (Byte): Player ID to change weapon. Primary (Byte): Weapon Number to set primary weapon to. Secondary (Byte): Weapon Number to set secondary weapon to. Ammo (Byte): Ammo to give the player. 0 for default. Description: This function will force the specified player(ID) to change their Primary and Secondary weapons. NOTE: Set Ammo to 0 to use the default ammo count for the (Primary) gun.
Examples
begin
ForceWeapon(0, 3, 0, 0);
// Forces all players to use AK as primary.
ForceWeapon(ID, 3, 0, 0);
// Forces player 'ID' to use AK as primary.
end;