Difference between revisions of "Development Tools Used"
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| + | =Development Tools Used for Future Release= | ||
| + | ====Building==== | ||
| + | * Vagrant | ||
| + | * FPC/Lazarus | ||
| + | * Inno Setup or NSIS for Windows Installer | ||
| + | * MSYS2 for build scripts on Windows | ||
| + | ====Version control==== | ||
| + | * Git for code | ||
| + | * Subversion for assets | ||
| + | * Gogs | ||
| + | ====Graphics==== | ||
| + | * OpenGL | ||
| + | * stb_image | ||
| + | * FreeType | ||
| + | |||
| + | ====Sound==== | ||
| + | * SDL_mixer | ||
| + | |||
| + | ====Input==== | ||
| + | * SDL | ||
| + | |||
| + | ====Networking==== | ||
| + | * Indy10 | ||
| + | * zlib | ||
| + | * DCPcrypt | ||
| + | |||
| + | ====Scripting==== | ||
| + | * Pascal Script | ||
| + | |||
| + | =Development Tools Used for 1.7.1= | ||
====Building==== | ====Building==== | ||
* Delphi 7 for Windows | * Delphi 7 for Windows | ||
Revision as of 16:47, 15 April 2018
Here's a list of the development tools used for creating Soldat.
Contents
Development Tools Used for Future Release
Building
- Vagrant
- FPC/Lazarus
- Inno Setup or NSIS for Windows Installer
- MSYS2 for build scripts on Windows
Version control
- Git for code
- Subversion for assets
- Gogs
Graphics
- OpenGL
- stb_image
- FreeType
Sound
- SDL_mixer
Input
- SDL
Networking
- Indy10
- zlib
- DCPcrypt
Scripting
- Pascal Script
Development Tools Used for 1.7.1
Building
- Delphi 7 for Windows
- Vagrant + FPC/Lazarus for Linux Server
- FPC/Lazarus for Windows Server
- Inno Setup for Installer
- Bash for project file generation
- Cygwin for build scripts on Windows
Version Control
- Git for code
- Subversion for assets
- Gogs
GUI/Menus
- Flatstyle
- Tnt Unicode Controls
Graphics
- OpenGL
- stb_image
- FreeType
Sound:
- FMOD
Input
- DirectInput
Networking
- Indy10 for TCP on Client and TCP and UDP on Server
- BlackUDP for UDP on Client
- zlib
- DCPcrypt
Scripting
- Pascal Script