Difference between revisions of "Deathmatch"
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* '''Points''' - 1 point per kill | * '''Points''' - 1 point per kill | ||
* '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit. | * '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit. | ||
− | * '''Re-spawn''' - | + | * '''Re-spawn''' - Players re-spawn after every death of their's (unless [[Survival]] mode is turned on). |
− | + | * '''Re-spawn Time''' - How long does it take for a player to re-spawn after each death. Default is 2 to 5 seconds. | |
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Revision as of 17:47, 12 April 2018
Introduction
As the name implies, Deathmatch (often abbreviated: DM) is one of the seven default main game-modes in which the sole purpose is to kill everything that moves!
The player with the most frags, wins the match! The amount of frags can be checked with the [F1] button (Toggle scoreboard).
Server Settings
- Kill Limit - How many kills are required for a player to win the match.
- Points - 1 point per kill
- Time limit - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
- Re-spawn - Players re-spawn after every death of their's (unless Survival mode is turned on).
- Re-spawn Time - How long does it take for a player to re-spawn after each death. Default is 2 to 5 seconds.
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