Difference between revisions of "Deathmatch"

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* '''Points''' - 1 point per kill
 
* '''Points''' - 1 point per kill
 
* '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
 
* '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
* '''Re-spawn''' - players re-spawn after every death of their's (unless [[Survival]] mode is turned on).
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* '''Re-spawn''' - Players re-spawn after every death of their's (unless [[Survival]] mode is turned on).
 
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* '''Re-spawn Time''' - How long does it take for a player to re-spawn after each death. Default is 2 to 5 seconds.
 
 
 
 
 
 
  
  

Revision as of 17:47, 12 April 2018

Introduction

As the name implies, Deathmatch (often abbreviated: DM) is one of the seven default main game-modes in which the sole purpose is to kill everything that moves!

The player with the most frags, wins the match! The amount of frags can be checked with the [F1] button (Toggle scoreboard).

Server Settings

  • Kill Limit - How many kills are required for a player to win the match.
  • Points - 1 point per kill
  • Time limit - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
  • Re-spawn - Players re-spawn after every death of their's (unless Survival mode is turned on).
  • Re-spawn Time - How long does it take for a player to re-spawn after each death. Default is 2 to 5 seconds.





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