Difference between revisions of "Climb"
(Created page with "'''Climb''' is a custom sub game-mode. The goal is to climb up to the flag and capture it! Some maps are equipped with deadly polygons, obstacles, bouncy polygons, teleports. ...") |
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'''Climb''' is a custom sub game-mode. The goal is to climb up to the flag and capture it! Some maps are equipped with deadly polygons, obstacles, bouncy polygons, teleports. | '''Climb''' is a custom sub game-mode. The goal is to climb up to the flag and capture it! Some maps are equipped with deadly polygons, obstacles, bouncy polygons, teleports. | ||
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This mode requires a fine ability in control of the movement system. One may need to learn many trick jumps, and the right timing for every movement. | This mode requires a fine ability in control of the movement system. One may need to learn many trick jumps, and the right timing for every movement. | ||
The climb game mode includes also co-operative climbs where teamwork is required to ascend to the top. | The climb game mode includes also co-operative climbs where teamwork is required to ascend to the top. | ||
'''Tip:''' A good place to start in what's called a "save" climb server, which allows one to set a last location as a checkpoint. That way one wouldn't have to go all the way to the beginning of the map. | '''Tip:''' A good place to start in what's called a "save" climb server, which allows one to set a last location as a checkpoint. That way one wouldn't have to go all the way to the beginning of the map. |
Revision as of 21:54, 11 April 2018
Climb is a custom sub game-mode. The goal is to climb up to the flag and capture it! Some maps are equipped with deadly polygons, obstacles, bouncy polygons, teleports.
This mode requires a fine ability in control of the movement system. One may need to learn many trick jumps, and the right timing for every movement. The climb game mode includes also co-operative climbs where teamwork is required to ascend to the top.
Tip: A good place to start in what's called a "save" climb server, which allows one to set a last location as a checkpoint. That way one wouldn't have to go all the way to the beginning of the map.