Difference between revisions of "TOnDamageEvent"
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==Declaration== | ==Declaration== | ||
− | function (Shooter, Victim: [[TActivePlayer]]; Damage: | + | function (Shooter, Victim: [[TActivePlayer]]; Damage: Single; BulletId: Byte): Single |
Shooter: player dealing damage | Shooter: player dealing damage | ||
Victim: player recieving damage | Victim: player recieving damage |
Revision as of 11:41, 10 July 2016
Description
Type used by TActivePlayer.OnDamage as an event handler type.
Declaration
function (Shooter, Victim: TActivePlayer; Damage: Single; BulletId: Byte): Single Shooter: player dealing damage Victim: player recieving damage Damage: amount of damage (negative values heal the target) BulletId: TActiveMapBullet.ID object that dealt the damage (if it's not been a bullet, then this parameter will result in a 255, which is not a valid BulletId