Difference between revisions of "TOnDamageEvent"

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(Declaration)
(Declaration)
Line 8: Line 8:
 
   Victim: player recieving damage
 
   Victim: player recieving damage
 
   Damage: amount of damage (negative values heal the target)
 
   Damage: amount of damage (negative values heal the target)
   BulletId: [[TActiveMapBullet.ID]] object that dealt the damage (if it's not been a bullet, then this parameter will result in a 255, which is not a valid BulletId
+
   BulletId: [[TActiveMapBullet]].ID object that dealt the damage (if it's not been a bullet, then this parameter will result in a 255, which is not a valid BulletId
  
 
[[Category:Types]]
 
[[Category:Types]]

Revision as of 23:39, 26 October 2014

Description

Type used by TActivePlayer.OnDamage as an event handler type.

Declaration

function (Shooter, Victim: TActivePlayer; Damage: Integer; BulletId: Byte): Integer
 Shooter: player dealing damage
 Victim: player recieving damage
 Damage: amount of damage (negative values heal the target)
 BulletId: TActiveMapBullet.ID object that dealt the damage (if it's not been a bullet, then this parameter will result in a 255, which is not a valid BulletId