Difference between revisions of "TActivePlayer.WeaponActive"
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Access mode: W | Access mode: W | ||
==Description== | ==Description== | ||
− | Sets a weapon | + | Sets a weapon available/unavailable from the weapon menu for a certain player.<br> |
− | Weapon ID goes from 1 to 14 (Eagles, HK .... Chainsaw, Law). | + | Weapon ID goes from 1 to 14 (Desert Eagles, HK .... Chainsaw, Law). |
==Example== | ==Example== | ||
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var i: byte; | var i: byte; | ||
begin | begin | ||
− | for i := 1 to 14 do | + | for i := 1 to 14 do |
− | Players[ | + | Players[ID].WeaponActive[i] := i = 12; // deactivate all weapons but knife |
+ | end; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] |
Latest revision as of 14:12, 24 February 2016
property TActivePlayer.WeaponActive[ID: Byte]: Boolean Access mode: W
Description
Sets a weapon available/unavailable from the weapon menu for a certain player.
Weapon ID goes from 1 to 14 (Desert Eagles, HK .... Chainsaw, Law).
Example
var i: byte;
begin
for i := 1 to 14 do
Players[ID].WeaponActive[i] := i = 12; // deactivate all weapons but knife
end;