Difference between revisions of "TActivePlayer.Grenades"
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<syntaxhighlight lang="pascal"> | <syntaxhighlight lang="pascal"> | ||
//snippet from M79 Coop Climb's code | //snippet from M79 Coop Climb's code | ||
| − | for s := 1 to 32 do if Players[s].Active then if Players[s].Alive then | + | var |
| − | + | s: byte; | |
| + | begin | ||
| + | for s := 1 to 32 do if Players[s].Active then if Players[s].Alive then | ||
| + | if Players[s].Grenades < 4 then Players[s].GiveBonus(4); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] | ||
Latest revision as of 13:21, 1 July 2013
property TActivePlayer.Grenades: Byte Access mode: R
Description
Current amount of a player's grenades.
Example
//snippet from M79 Coop Climb's code
var
s: byte;
begin
for s := 1 to 32 do if Players[s].Active then if Players[s].Alive then
if Players[s].Grenades < 4 then Players[s].GiveBonus(4);