Difference between revisions of "TActivePlayer.Active"
(Created page with " '''''property TActivePlayer.Alive: Boolean''''' Acess mode: R ==Description== If the player (or bot) is playing, returns true. ==Example== <syntaxhighlight lang="pascal"> ...") |
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− | '''''property TActivePlayer. | + | '''''property TActivePlayer.Active: Boolean''''' |
− | + | Access mode: R | |
==Description== | ==Description== | ||
If the player (or bot) is playing, returns true. | If the player (or bot) is playing, returns true. | ||
Line 8: | Line 8: | ||
var i: byte; | var i: byte; | ||
begin | begin | ||
− | for i := 1 to 32 do if Players[i].Active then Players[i].WriteConsole('I can see you.',$FFFFFF); | + | for i := 1 to 32 do if Players[i].Active then |
+ | Players[i].WriteConsole('I can see you.',$FFFFFF); //sends a message to all active players | ||
end; | end; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] |
Latest revision as of 14:20, 1 July 2013
property TActivePlayer.Active: Boolean Access mode: R
Description
If the player (or bot) is playing, returns true.
Example
var i: byte;
begin
for i := 1 to 32 do if Players[i].Active then
Players[i].WriteConsole('I can see you.',$FFFFFF); //sends a message to all active players
end;