Difference between revisions of "ScriptCore3.obj2menu"
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<source lang="pascal"> | <source lang="pascal"> | ||
begin | begin | ||
− | WriteLn('obj2menu: '+inttostr( | + | WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1 |
− | WriteLn('obj2menu: '+inttostr( | + | WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14 |
− | WriteLn('obj2menu: '+inttostr( | + | WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( ) |
end. | end. | ||
</source> | </source> | ||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 17:17, 1 May 2018
function obj2menu(Style: Byte): Byte Style: Position(Style) of the weapon in the TMapObject.Style Result: Position(Style) of the weapon in the Weapons List
Description
Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position in the Weapon Menu (Weapons List).
Examples
begin
WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1
WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14
WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( )
end.