Difference between revisions of "TPlayer"
(Created page with "==Inheritance== *TObject *TPlayer **TActivePlayer **TNewPlayer ==Description== Represents a player. user constructable: '''NO'''<br> user destructable: '''NO...") |
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==Members== | ==Members== | ||
+ | <code> | ||
+ | <table> | ||
+ | <tr><th>Member declaration</th><th>Acess mode</th></tr> | ||
+ | <tr><td>property [[TPlayers.Team|Team]]: Byte</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Name|Name]]: string</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Alive|Alive]]: boolean</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Health|Health]]: integer</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Primary|Primary]]: TPrimaryPlayerWeapon</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Secondary|Secondary]]: TSecondaryPlayerWeapon</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.ShirtColor|ShirtColor]]: Longword</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.PantsColor|PantsColor]]: Longword</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.SkinColor|SkinColor]]: Longword</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.HairColor|HairColor]]: Longword</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.FavouriteWeapon|FavouriteWeapon]]: string</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Friend|Friend]]: string</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.Accuracy|Accuracy]]: Byte</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.ShootDead|ShootDead]]: Boolean</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.GrenadeFrequency|GrenadeFrequency]]: Byte</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.Camping|Camping]]: Boolean</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.OnStartUse|OnStartUse]]: Byte</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.HairStyle|HairStyle]]: Byte</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Headgear|Headgear]]: Byte</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.Chain|Chain]]: Byte</td><td>R</td></tr> | ||
+ | <tr><td>property [[TPlayers.ChatFrequency|ChatFrequency]]: Byte</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.ChatKill|ChatKill]]: string</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.ChatDead|ChatDead]]: string</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.ChatLowHealth|ChatLowHealth]]: string</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.ChatSeeEnemy|ChatSeeEnemy]]: string</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.ChatWinning|ChatWinning]]: string</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TPlayers.Dummy|Dummy]]: Boolean</td><td>R</td></tr> | ||
+ | </table> | ||
+ | </code> |
Revision as of 23:04, 25 June 2013
Inheritance
Description
Represents a player.
user constructable: NO
user destructable: NO
Members
Member declaration Acess mode
property Team: Byte R
property Name: string R
property Alive: boolean R
property Health: integer R
property Primary: TPrimaryPlayerWeapon R
property Secondary: TSecondaryPlayerWeapon R
property ShirtColor: Longword R
property PantsColor: Longword R
property SkinColor: Longword R
property HairColor: Longword R
property FavouriteWeapon: string RW
property ChosenSecondaryWeapon: Byte R
property Friend: string RW
property Accuracy: Byte RW
property ShootDead: Boolean RW
property GrenadeFrequency: Byte RW
property Camping: Boolean RW
property OnStartUse: Byte RW
property HairStyle: Byte R
property Headgear: Byte R
property Chain: Byte R
property ChatFrequency: Byte RW
property ChatKill: string RW
property ChatDead: string RW
property ChatLowHealth: string RW
property ChatSeeEnemy: string RW
property ChatWinning: string RW
property Dummy: Boolean R