Difference between revisions of "OnPlayerSpeak"
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This procedure will be called every time a player speaks. | This procedure will be called every time a player speaks. | ||
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[[Category:Server Scripting]][[Category:Server Scripting Events]] | [[Category:Server Scripting]][[Category:Server Scripting Events]] | ||
Revision as of 03:00, 18 March 2013
From the Scripting Manual
procedure OnPlayerSpeak(ID: Byte; Text: string);
NOTE: This event runs in a new thread! So using functions like
GetURL or Sleep will not cause the Server to freeze while
the function processes.
Parameter Info:
ID (Byte): Player ID of the person who just spoke.
Text (String): Self Explanitory.
Description:
This procedure will be called every time a player speaks.