Difference between revisions of "ScriptCore3.obj2menu"
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==Description== | ==Description== | ||
− | + | Translates the position of the weapon in the Style property of a Map Object - lying weapon ([[TMapObject.Style]]) to the corresponding position in the Weapon Menu ([[Weapons List]]). | |
+ | ==Examples== | ||
+ | <source lang="pascal"> | ||
+ | begin | ||
+ | WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1 | ||
+ | WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14 | ||
+ | WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( ) | ||
+ | end. | ||
+ | </source> | ||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 17:17, 1 May 2018
function obj2menu(Style: Byte): Byte Style: Position(Style) of the weapon in the TMapObject.Style Result: Position(Style) of the weapon in the Weapons List
Description
Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position in the Weapon Menu (Weapons List).
Examples
begin
WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1
WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14
WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( )
end.