Difference between revisions of "Infiltration"
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The goal of the <span style="color: red">Alpha Team</span> is to steal the black flag from <span style="color: blue">Bravo Team's</span> base, and bring it to the white flag (usually near the reds spawn place). Alpha team will be rewarded 30 points for each retrieved black flag. | The goal of the <span style="color: red">Alpha Team</span> is to steal the black flag from <span style="color: blue">Bravo Team's</span> base, and bring it to the white flag (usually near the reds spawn place). Alpha team will be rewarded 30 points for each retrieved black flag. | ||
− | The goal of the <span style="color: blue">Bravo Team</span> is to defend it. As long as the team manages to keep the black flag | + | The goal of the <span style="color: blue">Bravo Team</span> is to defend it. As long as the team manages to keep the black flag at their base, they'll be rewarded 1 point every 5 seconds. |
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=Important Terms= | =Important Terms= |
Latest revision as of 00:09, 20 April 2018
Introduction
Infiltration (often abbreviated: INF) is one of the seven default main game-modes in which there are two teams: Alpha & Bravo.
The goal of the Alpha Team is to steal the black flag from Bravo Team's base, and bring it to the white flag (usually near the reds spawn place). Alpha team will be rewarded 30 points for each retrieved black flag.
The goal of the Bravo Team is to defend it. As long as the team manages to keep the black flag at their base, they'll be rewarded 1 point every 5 seconds.
Important Terms
- Point Limit - How many points are required for a team to win the round (a map). Default is 10.
- Time limit - In case the Point Limit is not reached, the round will end upon the set Time Limit.
- Re-spawn - players re-spawn after every death of their's (unless Survival mode is turned on).
Tips
- Gain map experience: It's possible to test the maps offline in singleplayer mode, in order to explore map details and gain basic map knowledge.
Back to: Game Modes