Difference between revisions of "Deathmatch"
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* '''Kill Limit''' - How many kills are required for a player to win a round (map). | * '''Kill Limit''' - How many kills are required for a player to win a round (map). | ||
* '''Points''' - 1 point per kill. | * '''Points''' - 1 point per kill. | ||
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+ | =Tips= | ||
+ | * '''Gain map experience:''' It's possible to test the maps offline in singleplayer mode, in order to explore map details and gain basic map knowledge. | ||
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− | '''Back to: [[Game | + | |
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+ | '''Back to: [[Game Modes]]''' |
Latest revision as of 20:03, 12 April 2018
Introduction
As the name implies, Deathmatch (often abbreviated: DM) is one of the seven default main game-modes in which the sole purpose is to kill everything that moves!
The player with the most frags, wins the match! The amount of frags can be checked with the [F1] button (Toggle scoreboard).
Important Terms
- Kill Limit - How many kills are required for a player to win a round (map).
- Points - 1 point per kill.
- Time limit - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
- Re-spawn - Players re-spawn after every death of their's (unless Survival mode is turned on).
- Re-spawn Time - How long does it take for a player to re-spawn after each death. Default is 2 to 5 seconds.
Tips
- Gain map experience: It's possible to test the maps offline in singleplayer mode, in order to explore map details and gain basic map knowledge.
Back to: Game Modes