Difference between revisions of "Lobby Protocol"
(Created page with "There are two available lobby server protocols for public use * The Client-Lobby Protocol, used by the Soldat client * The 3rd party lobby protocol, intended for use b...") |
|||
Line 1: | Line 1: | ||
There are two available lobby server protocols for public use | There are two available lobby server protocols for public use | ||
* The [[Client-Lobby Protocol]], used by the Soldat client | * The [[Client-Lobby Protocol]], used by the Soldat client | ||
− | * The [[3rd party lobby protocol]], intended for use by 3rd party application developers. This protocol does not exist | + | * The [[Lobby HTTP API]], a re-implementation of the above but over HTTP/JSON for easy access. |
+ | * The [[3rd party lobby protocol]], intended for use by 3rd party application developers. This protocol does not exist, but naturally evolved into the [https://wiki.kag2d.com/wiki/API KAG API] in use by later THD games. |
Latest revision as of 09:13, 1 September 2017
There are two available lobby server protocols for public use
- The Client-Lobby Protocol, used by the Soldat client
- The Lobby HTTP API, a re-implementation of the above but over HTTP/JSON for easy access.
- The 3rd party lobby protocol, intended for use by 3rd party application developers. This protocol does not exist, but naturally evolved into the KAG API in use by later THD games.