Difference between revisions of "TPlayer"
m (→Description: Change format to be consistent with other pages) |
(Modified health to single, added vest) |
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Line 28: | Line 28: | ||
| align="center" | no | | align="center" | no | ||
|- | |- | ||
− | | property [[TPlayer.Health|Health]]: | + | | property [[TPlayer.Health|Health]]: Single |
+ | | align="center" | R | ||
+ | | align="center" | no | ||
+ | |- | ||
+ | | property [[TPlayer.Vest|Vest]]: Single | ||
| align="center" | R | | align="center" | R | ||
| align="center" | no | | align="center" | no |
Latest revision as of 20:59, 23 June 2016
Inheritance
Description
Represents a player.
user constructable: NO user destructable: NO
Members
Member declaration | Access mode | Inherited |
---|---|---|
property Team: Byte | R | no |
property Name: string | R | no |
property Alive: boolean | R | no |
property Health: Single | R | no |
property Vest: Single | R | no |
property Primary: TPrimaryPlayerWeapon | R | no |
property Secondary: TSecondaryPlayerWeapon | R | no |
property ShirtColor: Longword | R | no |
property PantsColor: Longword | R | no |
property SkinColor: Longword | R | no |
property HairColor: Longword | R | no |
property FavouriteWeapon: string | RW | no |
property ChosenSecondaryWeapon: Byte | R | no |
property Friend: string | RW | no |
property Accuracy: Byte | RW | no |
property ShootDead: Boolean | RW | no |
property GrenadeFrequency: Byte | RW | no |
property Camping: Boolear | RW | no |
property OnStartUse: Byte | RW | no |
property HairStyle: Byte | R | no |
property Headgear: Byte | R | no |
property Chain: Byte | R | no |
property ChatFrequency: Byte | RW | no |
property ChatKill: string | RW | no |
property ChatDead: string | RW | no |
property ChatLowHealth: string | RW | no |
property ChatSeeEnemy: string | RW | no |
property ChatWinning: string | RW | no |
property Dummy: Boolean | R | no |