Difference between revisions of "TActivePlayer.ForceWeapon"
(Created page with " '''''procedure ForceWeapon(Primary, Secondary: TWeapon)''''' Primary: primary weapon Secondary: secondary weapon ==Description== Forces two weapons to a player. [[Ca...") |
(NewSecondary is now defined correctly.) |
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==Description== | ==Description== | ||
Forces two weapons to a player. | Forces two weapons to a player. | ||
+ | ==Examples== | ||
+ | <syntaxhighlight lang="pascal"> | ||
+ | begin | ||
+ | // Forces 2nd Player's weapons on 1st | ||
+ | Players[1].ForceWeapon(Players[2].Primary, Players[2].Secondary) | ||
+ | end; | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | <syntaxhighlight lang="pascal"> | ||
+ | var | ||
+ | NewPrimary, NewSecondary: TNewWeapon; | ||
+ | begin | ||
+ | NewPrimary := TNewWeapon.Create(); | ||
+ | NewSecondary := TNewWeapon.Create(); | ||
+ | try | ||
+ | NewPrimary.WType := 5; //Spas | ||
+ | NewPrimary.Ammo := 7 // Full one | ||
+ | NewSecondary.WType := 255; // Hands | ||
+ | NewSecondary.Ammo := 0 // To reload - for hands it doesn't matter. | ||
+ | Player[1].ForceWeapon(TWeapon(NewPrimary), TWeapon(NewSecondary)); | ||
+ | finally | ||
+ | NewPrimary.Free(); | ||
+ | NewSecondary.Free(); | ||
+ | end; | ||
+ | end; | ||
+ | </syntaxhighlight> | ||
+ | |||
[[Category:TActivePlayer]] | [[Category:TActivePlayer]] |
Latest revision as of 05:58, 9 June 2015
procedure ForceWeapon(Primary, Secondary: TWeapon) Primary: primary weapon Secondary: secondary weapon
Description
Forces two weapons to a player.
Examples
begin
// Forces 2nd Player's weapons on 1st
Players[1].ForceWeapon(Players[2].Primary, Players[2].Secondary)
end;
var
NewPrimary, NewSecondary: TNewWeapon;
begin
NewPrimary := TNewWeapon.Create();
NewSecondary := TNewWeapon.Create();
try
NewPrimary.WType := 5; //Spas
NewPrimary.Ammo := 7 // Full one
NewSecondary.WType := 255; // Hands
NewSecondary.Ammo := 0 // To reload - for hands it doesn't matter.
Player[1].ForceWeapon(TWeapon(NewPrimary), TWeapon(NewSecondary));
finally
NewPrimary.Free();
NewSecondary.Free();
end;
end;