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		<id>https://wiki.soldat.pl/index.php?action=history&amp;feed=atom&amp;title=Survival_Mode</id>
		<title>Survival Mode - Revision history</title>
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		<updated>2026-05-26T01:28:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.soldat.pl/index.php?title=Survival_Mode&amp;diff=2614&amp;oldid=prev</id>
		<title>Nosejj at 00:20, 21 April 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=Survival_Mode&amp;diff=2614&amp;oldid=prev"/>
				<updated>2018-04-21T00:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:20, 21 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to Realistic mode, there is the option to enable Survival Mode, a sub&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;gamemode where all players spawn together at the beginning. In most realistic servers, survival mode is paired with realistic mode. These servers are referred to as R/S (Realistic-Survival) servers. When a player dies, they must wait until the round is decided, then every player spawns again to start the next round. This game mode also provides a break from the normal non-stop action and more intensive battles. R/S mode games usually consist of short length battles between two sides in Capture the Flag mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to Realistic mode, there is the option to enable Survival Mode, a sub gamemode where all players spawn together at the beginning. In most realistic servers, survival mode is paired with realistic mode. These servers are referred to as R/S (Realistic-Survival) servers. When a player dies, they must wait until the round is decided, then every player spawns again to start the next round. This game mode also provides a break from the normal non-stop action and more intensive battles. R/S mode games usually consist of short length battles between two sides in Capture the Flag mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since this gamemode is fairly similar to the online action/FPS PC game Counter-Strike, many Counter-Strike 2D replica maps have been created and designed specifically for playing in R/S mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since this gamemode is fairly similar to the online action/FPS PC game Counter-Strike, many Counter-Strike 2D replica maps have been created and designed specifically for playing in R/S mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around the time of Soldat v1.3.1, most R/S matches developed a certain 'gentlemen's rule' that a player should not 'Capture the Flag' unless the opposing team is defeated. Because this is an unwritten rule, it is confusing to most people new to R/S servers. 'Capping' or 'Running' in an R/S server is usually considered bad etiquette, because it effectively defeats the other team without having to kill them. In more popular servers ran by R/S clans, capturing the flag is a legit tactic, as the gamemode is still 'Capture the Flag', not 'Team Deathmatch', which only involves eradicating the enemy team. On the other hand, killing the other team AND capping the flag in the few seconds remaining before the round ends, is called a 'doublecap', earns the team 2 points instead of the normal single point and is accepted in most servers, although many have implemented 'anti-doublecap' scripts to prevent it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around the time of Soldat v1.3.1, most R/S matches developed a certain 'gentlemen's rule' that a player should not 'Capture the Flag' unless the opposing team is defeated. Because this is an unwritten rule, it is confusing to most people new to R/S servers. 'Capping' or 'Running' in an R/S server is usually considered bad etiquette, because it effectively defeats the other team without having to kill them. In more popular servers ran by R/S clans, capturing the flag is a legit tactic, as the gamemode is still 'Capture the Flag', not 'Team Deathmatch', which only involves eradicating the enemy team. On the other hand, killing the other team AND capping the flag in the few seconds remaining before the round ends, is called a 'doublecap', earns the team 2 points instead of the normal single point and is accepted in most servers, although many have implemented 'anti-doublecap' scripts to prevent it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Server]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Server]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key soldatdevs-wiki:diff:version:1.11a:oldid:148:newid:2614 --&gt;
&lt;/table&gt;</summary>
		<author><name>Nosejj</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=Survival_Mode&amp;diff=148&amp;oldid=prev</id>
		<title>Freeman: Created page with &quot;In addition to Realistic mode, there is the option to enable Survival Mode, a sub-gamemode where all players spawn together at the beginning. In most realistic servers, surviv...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=Survival_Mode&amp;diff=148&amp;oldid=prev"/>
				<updated>2012-08-15T10:04:39Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;In addition to Realistic mode, there is the option to enable Survival Mode, a sub-gamemode where all players spawn together at the beginning. In most realistic servers, surviv...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In addition to Realistic mode, there is the option to enable Survival Mode, a sub-gamemode where all players spawn together at the beginning. In most realistic servers, survival mode is paired with realistic mode. These servers are referred to as R/S (Realistic-Survival) servers. When a player dies, they must wait until the round is decided, then every player spawns again to start the next round. This game mode also provides a break from the normal non-stop action and more intensive battles. R/S mode games usually consist of short length battles between two sides in Capture the Flag mode.&lt;br /&gt;
&lt;br /&gt;
Since this gamemode is fairly similar to the online action/FPS PC game Counter-Strike, many Counter-Strike 2D replica maps have been created and designed specifically for playing in R/S mode.&lt;br /&gt;
&lt;br /&gt;
Around the time of Soldat v1.3.1, most R/S matches developed a certain 'gentlemen's rule' that a player should not 'Capture the Flag' unless the opposing team is defeated. Because this is an unwritten rule, it is confusing to most people new to R/S servers. 'Capping' or 'Running' in an R/S server is usually considered bad etiquette, because it effectively defeats the other team without having to kill them. In more popular servers ran by R/S clans, capturing the flag is a legit tactic, as the gamemode is still 'Capture the Flag', not 'Team Deathmatch', which only involves eradicating the enemy team. On the other hand, killing the other team AND capping the flag in the few seconds remaining before the round ends, is called a 'doublecap', earns the team 2 points instead of the normal single point and is accepted in most servers, although many have implemented 'anti-doublecap' scripts to prevent it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Server]]&lt;/div&gt;</summary>
		<author><name>Freeman</name></author>	</entry>

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