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		<id>https://wiki.soldat.pl/index.php?action=history&amp;feed=atom&amp;title=Soldat_PolyWorks_Versions_Change_Log</id>
		<title>Soldat PolyWorks Versions Change Log - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.soldat.pl/index.php?action=history&amp;feed=atom&amp;title=Soldat_PolyWorks_Versions_Change_Log"/>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=Soldat_PolyWorks_Versions_Change_Log&amp;action=history"/>
		<updated>2026-05-26T07:24:26Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.soldat.pl/index.php?title=Soldat_PolyWorks_Versions_Change_Log&amp;diff=2635&amp;oldid=prev</id>
		<title>Nosejj: Nosejj moved page Soldat PolyWorks Full Versions Change Log to Soldat PolyWorks Versions Change Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=Soldat_PolyWorks_Versions_Change_Log&amp;diff=2635&amp;oldid=prev"/>
				<updated>2018-04-21T16:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nosejj moved page &lt;a href=&quot;/index.php/Soldat_PolyWorks_Full_Versions_Change_Log&quot; class=&quot;mw-redirect&quot; title=&quot;Soldat PolyWorks Full Versions Change Log&quot;&gt;Soldat PolyWorks Full Versions Change Log&lt;/a&gt; to &lt;a href=&quot;/index.php/Soldat_PolyWorks_Versions_Change_Log&quot; title=&quot;Soldat PolyWorks Versions Change Log&quot;&gt;Soldat PolyWorks Versions Change Log&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:19, 21 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Nosejj</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=Soldat_PolyWorks_Versions_Change_Log&amp;diff=2628&amp;oldid=prev</id>
		<title>Nosejj: Created page with &quot;Here's the full list of version changes in Soldat PolyWorks  =Changes in v1.5.0.13= * added flag collides, background, and background transition polygon types   =Changes i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=Soldat_PolyWorks_Versions_Change_Log&amp;diff=2628&amp;oldid=prev"/>
				<updated>2018-04-21T14:53:17Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Here&amp;#039;s the full list of version changes in &lt;a href=&quot;/index.php/Soldat_PolyWorks&quot; title=&quot;Soldat PolyWorks&quot;&gt;Soldat PolyWorks&lt;/a&gt;  =Changes in v1.5.0.13= * added flag collides, background, and background transition polygon types   =Changes i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here's the full list of version changes in [[Soldat PolyWorks]]&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.13=&lt;br /&gt;
* added flag collides, background, and background transition polygon types&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.12=&lt;br /&gt;
* added flagger collides and non-flagger collides polygon types&lt;br /&gt;
* changed extension for saving from uppercase to lowercase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.11=&lt;br /&gt;
* fixed bouncy polygons not being compiled correctly&lt;br /&gt;
* fixed saving of waypoints to prefabs not working&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.10=&lt;br /&gt;
* fixed maps being buggy in soldat 1.5.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.9=&lt;br /&gt;
* fixed styling of bounciness label&lt;br /&gt;
* fixed buggy polygon points&lt;br /&gt;
* fixed fixed texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.8=&lt;br /&gt;
* added polygon bounciness option for the bouncy polygon type&lt;br /&gt;
* added counter for the amount of *different* sceneries in the map&lt;br /&gt;
* fixed movement of spawns/objects while zoomed&lt;br /&gt;
* fixed texture window now closes properly&lt;br /&gt;
* fixed user defined x/y modifying the behavior of fixed texture&lt;br /&gt;
* fixed saving of user defined x/y&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.7=&lt;br /&gt;
* added mouse position label in status bar&lt;br /&gt;
* fixed a small copy/paste bug&lt;br /&gt;
* added right click menu on selection tools&lt;br /&gt;
* changed keyboard shortcuts deselect (escape) and duplicate (ctrl+d)&lt;br /&gt;
* fixed the cutting of file names in recent files menu&lt;br /&gt;
* selecting a single collider now gets its radius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.6=&lt;br /&gt;
* copy and paste (ctrl+c and ctrl+v, duplicate is now ctrl+shift+v)&lt;br /&gt;
* invert selection (ctrl+i)&lt;br /&gt;
* new polygon types for Soldat 1.5.1&lt;br /&gt;
* manual type in transform works on everything&lt;br /&gt;
* collider radius can be changed after it's placed&lt;br /&gt;
* fixed a crash when loading corrupt scenery&lt;br /&gt;
* fixed selection bug with hidden scenery layers&lt;br /&gt;
* fixed keyboard shortcut for save as (ctrl+shift+s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.5=&lt;br /&gt;
* jpg sceneries and textures are not selectable (nvidia card compatibility errors ingame)&lt;br /&gt;
* fixed problems with drag and drop&lt;br /&gt;
* fixed polygon blend enable/disable&lt;br /&gt;
* new arrangement of the main menu&lt;br /&gt;
* added basic texture transformation functions&lt;br /&gt;
* added menu item to reset the view&lt;br /&gt;
* possibility to show and hide individual scenery layers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.4=&lt;br /&gt;
* change how gif files are loaded&lt;br /&gt;
* fixed undo selection&lt;br /&gt;
* fixed saving of light and sketch display options&lt;br /&gt;
* fixed selection rectangle bug&lt;br /&gt;
* fixed command line argument bugs&lt;br /&gt;
* associate pms files with polyworks on installation&lt;br /&gt;
* icons for pms and pfb files (Created by VirtualTT)&lt;br /&gt;
* more settings in preferences&lt;br /&gt;
* selection for all corners of scenery&lt;br /&gt;
* fixed transform tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.3=&lt;br /&gt;
* fixed window state errors&lt;br /&gt;
* new icon is now visible in taskbar&lt;br /&gt;
* fixed background color in preferences&lt;br /&gt;
* wider scenery menu&lt;br /&gt;
* added clear sketch function&lt;br /&gt;
* fixed black trails in vista&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.2= &lt;br /&gt;
* fixed light bugs&lt;br /&gt;
* fixed avarage vertex colors not saving correctly&lt;br /&gt;
* fixed opacity for the 4 first polys&lt;br /&gt;
* fixed wireframe opacity bug&lt;br /&gt;
* new icon (created by VirtualTT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.5.0.1=&lt;br /&gt;
* fixed error when switching to/from windowed mode&lt;br /&gt;
* moved help button a bit away from minimize button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changes in v1.5.0.0&lt;br /&gt;
* added snap selected vertices function&lt;br /&gt;
* fixed gif files now working correctly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.17=&lt;br /&gt;
* fixed connection severing&lt;br /&gt;
* fixed vertex alpha saving in prefabs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.16=&lt;br /&gt;
* more descriptive error codes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.10=&lt;br /&gt;
* fixed objects texture size bug&lt;br /&gt;
* disabled undo after clear unused scenery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.9=&lt;br /&gt;
* extended path lengths from 80 to 260&lt;br /&gt;
* suppressed &amp;quot;not acquired&amp;quot; DirectInput error&lt;br /&gt;
* fixed loading maps with duplicates of the first scenery in the scenery list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.8=&lt;br /&gt;
* rewrote part of compile code&lt;br /&gt;
* fixed scenery with wrong case not loading&lt;br /&gt;
* added lights range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.6=&lt;br /&gt;
* opacity applied to polys on creation&lt;br /&gt;
* added vertex alpha control in properties window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.5=&lt;br /&gt;
* fixed red/blue components of poly colours switched on export&lt;br /&gt;
* fixed scenery filter bug&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.4=&lt;br /&gt;
* changed ini loading code back to how it was before 1.4&lt;br /&gt;
* fixed tool hotkey/circle drawing bug&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.2=&lt;br /&gt;
* depth map works with opacity&lt;br /&gt;
* fixed depth map tool causing crash if there are any invisible polygons&lt;br /&gt;
* fixed right click menu not showing after quad checked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4.0.1=&lt;br /&gt;
* max radius changed to 128&lt;br /&gt;
* reload scenery bug fixed&lt;br /&gt;
* scenery in master list sorted alphabetically&lt;br /&gt;
* more error trapping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.4=&lt;br /&gt;
* sketch tool&lt;br /&gt;
* lights tool&lt;br /&gt;
* depthmap tool&lt;br /&gt;
* big scenery list on right click with scenery tool&lt;br /&gt;
* average vertex colours function&lt;br /&gt;
* some Changes to the ini file&lt;br /&gt;
* select skin from preferences window&lt;br /&gt;
* snap radius in ini file&lt;br /&gt;
* fixed various bugs&lt;br /&gt;
* introduced various new bugs&lt;br /&gt;
* other stuff i am too lazy to list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.3=&lt;br /&gt;
* customizable fonts&lt;br /&gt;
* texture window&lt;br /&gt;
* Changes to texture panel in properties window&lt;br /&gt;
* gdi+ for png support&lt;br /&gt;
* fixed scenery timestamp&lt;br /&gt;
* fixed scenery file name (case sensitive)&lt;br /&gt;
* horizontal flip on waypoints Changes left&amp;lt;-&amp;gt;right&lt;br /&gt;
* colours picked from map are selected in the palette&lt;br /&gt;
* save/load workspace&lt;br /&gt;
* other bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.2=&lt;br /&gt;
* create poly with selected vertices function&lt;br /&gt;
* better skin support&lt;br /&gt;
* import function&lt;br /&gt;
* keyboard input with directinput&lt;br /&gt;
* loads png and jpg scenery and textures&lt;br /&gt;
* load compiled map from Soldat Maps folder&lt;br /&gt;
* select vertices by colour function&lt;br /&gt;
* waypoint support&lt;br /&gt;
* fixed some maps causing errors when loading&lt;br /&gt;
* choose uncompiled maps dir and prefabs dir&lt;br /&gt;
* check boxes and option boxes have clickable labels&lt;br /&gt;
* hotkeys for waypoints&lt;br /&gt;
* hotkeys for display layers&lt;br /&gt;
* changed prefabs format and extension to .PFB&lt;br /&gt;
* fixed undo making invisible polys visible&lt;br /&gt;
* properties window shows number of polys/scenery/spawns/colliders/waypoints/connections&lt;br /&gt;
* properties window shows element name of scenery when single scenery is selected&lt;br /&gt;
* disabled recent files when empty&lt;br /&gt;
* creating something sets that layer to visible if it is not&lt;br /&gt;
* can only colour polys/scenery when visible&lt;br /&gt;
* experimental textured quad function&lt;br /&gt;
* pressing F1 or the ? button opens the help file&lt;br /&gt;
* turned off vsync&lt;br /&gt;
* various bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes in v1.0=&lt;br /&gt;
* fast compile, no bouncy polys&lt;br /&gt;
* [ and ] cycle through tools&lt;br /&gt;
* custom hotkeys&lt;br /&gt;
* gfx.bmp split up into two files&lt;br /&gt;
* automatic directory detection&lt;br /&gt;
* colour picker tool&lt;br /&gt;
* show vertex colour radius&lt;br /&gt;
* compile progress bar&lt;br /&gt;
* type in zoom level&lt;br /&gt;
* map options&lt;br /&gt;
* spawn points&lt;br /&gt;
* colliders&lt;br /&gt;
* scaling&lt;br /&gt;
* rotation&lt;br /&gt;
* scenery&lt;br /&gt;
* constrained transformations (hold shift)&lt;br /&gt;
* flip/rotate&lt;br /&gt;
* scenery/polys snap to grid while creating/scaling&lt;br /&gt;
* tab cycles through vertices/polys/scenery&lt;br /&gt;
* gostek object&lt;br /&gt;
* actual size function&lt;br /&gt;
* fit to screen function&lt;br /&gt;
* properties window&lt;br /&gt;
* recent files&lt;br /&gt;
* ini files&lt;br /&gt;
* hex code in colour picker window&lt;br /&gt;
* arrow keys move texture coords with texture tool&lt;br /&gt;
* undo/redo&lt;br /&gt;
* run soldat with last compiled map&lt;br /&gt;
* move/texture tools work when no vertices are selected&lt;br /&gt;
* fixed lighten, darken, difference blend modes&lt;br /&gt;
* help file&lt;br /&gt;
* lots of bug fixes and improvements&lt;/div&gt;</summary>
		<author><name>Nosejj</name></author>	</entry>

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