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		<id>https://wiki.soldat.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fryer</id>
		<title>Soldat Community Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.soldat.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fryer"/>
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		<updated>2026-05-27T20:18:55Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TGame.TickThreshold&amp;diff=1709</id>
		<title>TGame.TickThreshold</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TGame.TickThreshold&amp;diff=1709"/>
				<updated>2016-03-30T08:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;Fryer: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''property TickThreshold'''''&lt;br /&gt;
  Access mode: RW&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Number of Ticks (1 second = 60 Ticks) between [[TGame.OnClockTick|OnClockTick]] calls.&amp;lt;br&amp;gt;&lt;br /&gt;
Default value: 60&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WARNING==&lt;br /&gt;
'''Lowering this value might increase CPU usage of Soldat Server significantly!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TGame]]&lt;/div&gt;</summary>
		<author><name>Fryer</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TGame.TickThreshold&amp;diff=1708</id>
		<title>TGame.TickThreshold</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TGame.TickThreshold&amp;diff=1708"/>
				<updated>2016-03-30T08:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Fryer: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''property TickThreshold'''''&lt;br /&gt;
  Access mode: RW&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Number of Ticks (1 second = 60 Ticks) between [[TGame.OnClockTick]] calls.&amp;lt;br&amp;gt;&lt;br /&gt;
Default value: 60&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WARNING==&lt;br /&gt;
'''Lowering this value might increase CPU usage of Soldat Server significantly!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TGame]]&lt;/div&gt;</summary>
		<author><name>Fryer</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TGame.TimeLimit&amp;diff=1707</id>
		<title>TGame.TimeLimit</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TGame.TimeLimit&amp;diff=1707"/>
				<updated>2016-03-30T08:07:58Z</updated>
		
		<summary type="html">&lt;p&gt;Fryer: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''property TimeLimit: LongInt'''''&lt;br /&gt;
  Access mode: RW&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Current Time Limit on the server, in ticks.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:TGame]]&lt;/div&gt;</summary>
		<author><name>Fryer</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=SC3_Config_File&amp;diff=1706</id>
		<title>SC3 Config File</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=SC3_Config_File&amp;diff=1706"/>
				<updated>2016-03-22T12:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;Fryer: /* Defines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Config file is divded into three sections: Config, SearchPaths and Defines. First one defines all the basic properties,&lt;br /&gt;
2nd paths in which to search all the unit/include files and 3rd pre-defines preprocessor defines.&lt;br /&gt;
&lt;br /&gt;
==Config==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Key  !! Description !! Type !! Required !! Default value&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| The name of the script. Appears everywhere in console output that is related to that script (compile messages, exceptions). Must be at most 20 characters long.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | String&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| MainFile&lt;br /&gt;
| The name of entry file for the script.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | String&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | main.pas&lt;br /&gt;
|-&lt;br /&gt;
| Debug&lt;br /&gt;
| Whenever script should run in debug mode or not. In debug mode, debug symbols are also compiled and used during runtime. This allows displaying line and unit name in case of exception.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Boolean (1 or 0)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Sandboxed&lt;br /&gt;
| Sandbox level for the script. possible values:&lt;br /&gt;
* 0: access to entire harddrive&lt;br /&gt;
* 1: access restricted to entire soldatserver/ folder &lt;br /&gt;
* 2: access restricted to script's data folder (soldatserver/scripts/&amp;lt;script name&amp;gt;/data&lt;br /&gt;
This value can be constrained by server.ini file.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Integer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| AllowDlls&lt;br /&gt;
| Whenever the script is allowed to load external dlls. This value can be constrained by server.ini file.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Boolean (1 or 0)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| AllowIniEdit&lt;br /&gt;
| Used only if Sandboxed is set to 1. Determinates whenever script is allowed to read/write soldat.ini and server.ini. This value can be constrained by server.ini file.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Boolean (1 or 0)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gamemod&lt;br /&gt;
| Whenever the script is a gamemod. Gamemod script mark server as gamemod server and thus make it displayed as such in the lobby&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Boolean (1 or 0)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Legacy&lt;br /&gt;
| Whenever the script should run in legacy mode or not. Legacy mode adds all interface and events known from ScriptCore 2. Useful for migrating the scripts.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Boolean (1 or 0)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  [Config]&lt;br /&gt;
  Name=My awesome script&lt;br /&gt;
  MainFile=events.pas&lt;br /&gt;
  Sandboxed=1&lt;br /&gt;
  Legacy=1&lt;br /&gt;
&lt;br /&gt;
==SearchPaths==&lt;br /&gt;
[SearchPaths] section defines all the folders that should be scanned for unit files. Paths should be delimited by enter, each path in new line. Paths can contain &amp;quot;../&amp;quot; which allows to make script use some &amp;quot;shared&amp;quot; units folder. Paths are relative to script's root folder (soldatserver/scripts/&amp;lt;script name&amp;gt;). They also inherit paths defined in server.ini file, which are also relative to root folder of script they're applied to. Script's root folder is scanned by default, there's no need to add &amp;quot;.&amp;quot; search path. &amp;lt;br&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
  [SearchPaths]&lt;br /&gt;
  /players&lt;br /&gt;
  /players/tasks&lt;br /&gt;
  /game/&lt;br /&gt;
  ../shared&lt;br /&gt;
&lt;br /&gt;
==Defines==&lt;br /&gt;
[Defines] section defines preprocessor constants that should be exported to the script. Besides those defined here, script will also recieve WIN32/LINUX constant depending on operating system it runs on. Defines should be enter delimited, each define in new line. Script also inherits all defines defined in server.ini file.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
  [Defines]&lt;br /&gt;
  TEST&lt;br /&gt;
  DEBUG&lt;br /&gt;
  FANCY&lt;br /&gt;
  lowercasedarealsook&lt;br /&gt;
[[Category:ScriptCore 3]]&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Complete file made from this article's examples would look like this:&lt;br /&gt;
  [Config]&lt;br /&gt;
  Name=My awesome script&lt;br /&gt;
  MainFile=events.pas&lt;br /&gt;
  Sandboxed=1&lt;br /&gt;
  Legacy=1&lt;br /&gt;
  &lt;br /&gt;
  [SearchPaths]&lt;br /&gt;
  /players&lt;br /&gt;
  /players/tasks&lt;br /&gt;
  /game/&lt;br /&gt;
  ../shared&lt;br /&gt;
  &lt;br /&gt;
  [Defines]&lt;br /&gt;
  TEST&lt;br /&gt;
  DEBUG&lt;br /&gt;
  FANCY&lt;br /&gt;
  lowercasedarealsook&lt;/div&gt;</summary>
		<author><name>Fryer</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TActivePlayer&amp;diff=1704</id>
		<title>TActivePlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TActivePlayer&amp;diff=1704"/>
				<updated>2016-03-21T00:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;Fryer: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inheritance==&lt;br /&gt;
*[[TPlayer]]&lt;br /&gt;
**[[TActivePlayer]]&lt;br /&gt;
**[[TNewPlayer]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Represents an active player. Accessible trough [[TPlayers.Player|Players[]]] array property.&lt;br /&gt;
&lt;br /&gt;
user constructable: '''NO'''&amp;lt;br&amp;gt;&lt;br /&gt;
user destructable: '''NO'''&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Member declaration !! Access mode !! Inherited !! SS Version&lt;br /&gt;
|-&lt;br /&gt;
| function [[TActivePlayer.Ban|Ban]](Time: Integer; Reason: string): Boolean || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| function [[TActivePlayer.Kick|Kick]]: Boolean || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Say|Say]](Text: string) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Damage|Damage]](Shooter: Byte; Damage: Integer) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.BigText|BigText]](Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.ForceWeapon|ForceWeapon]](Primary, Secondary: [[TWeapon]]) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.ForwardTo|ForwardTo]](TargetIP: string; TargetPort: Word; Message: string) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.GiveBonus|GiveBonus]](BType: Byte) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Move|Move]](X, Y: Single) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Tell|Tell]](Text: string) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.WriteConsole|WriteConsole]](Text: string; Color: Longint) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.WorldText|WorldText]](Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single) || || || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.SetVelocity|SetVelocity]](VelX, VelY: Single) || || || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Name|Name]]: string || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Health|Health]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Primary|Primary]]: [[TPlayerWeapon]] || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Secondary|Secondary]]: [[TPlayerWeapon]] || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ShirtColor|ShirtColor]]: Longword || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.PantsColor|PantsColor]]: Longword  || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.SkinColor|SkinColor]]: Longword || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.HairColor|HairColor]]: Longword || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Friend|Friend]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Accuracy|Accuracy]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ShootDead|ShootDead]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Camping|Camping]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.OnStartUse|OnStartUse]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.HairStyle|HairStyle]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Headgear|Headgear]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Chain|Chain]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatKill|ChatKill]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatDead|ChatDead]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatWinning|ChatWinning]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Dummy|Dummy]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.ID|ID]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Team|Team]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes (modif.)&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Alive|Alive]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes (modif.)&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Kills|Kills]]: Integer || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Deaths|Deaths]]: Integer || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no || 2.8.1&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Ping|Ping]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Active|Active]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.IP|IP]]: string || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Port|Port]]: Word || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.VelX|VelX]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.VelY|VelY]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Muted|Muted]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Jets|Jets]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Grenades|Grenades]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.X|X]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Y|Y]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Flagger|Flagger]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Time|Time]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnGround|OnGround]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Human|Human]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Direction|Direction]]: Shortint || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Flags|Flags]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.HWID|HWID]]: string || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.IsAdmin|IsAdmin]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyUp|KeyUp]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyRight|KeyRight]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyReload|KeyReload]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyProne|KeyProne]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte]: Boolean || align=&amp;quot;center&amp;quot; | W || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagGrab|OnFlagGrab]]: [[TOnFlagGrabEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagReturn|OnFlagReturn]]: [[TOnFlagReturnEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagScore|OnFlagScore]]: [[TOnFlagScoreEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnBeforeRespawn|OnBeforeRespawn]]: [[TOnBeforeRespawnEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnAfterRespawn|OnAfterRespawn]]: [[TOnAfterRespawnEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnDamage|OnDamage]]: [[TOnDamageEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnKill|OnKill]]: [[TOnKillEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnWeaponChange|OnWeaponChange]]: [[TOnWeaponChangeEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteMapStart|OnVoteMapStart]]: [[TOnVoteMapStartEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteKickStart|OnVoteKickStart]]: [[TOnVoteKickStartEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteMap|OnVoteMap]]: [[TOnVoteMapEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteKick|OnVoteKick]]: [[TOnVoteKickEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnSpeak|OnSpeak]]: [[TOnSpeakEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnCommand|OnCommand]]: [[TOnCommandEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnKitPickup|OnKitPickup]]: [[TOnKitPickupEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagDrop|OnFlagDrop]]: [[TOnFlagDropEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no || 2.7.8.b1&lt;br /&gt;
|}&lt;br /&gt;
'''Note''': writing properties marked with &amp;quot;RW*&amp;quot; affects only bots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:TPlayer]]&lt;/div&gt;</summary>
		<author><name>Fryer</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TActivePlayer&amp;diff=1703</id>
		<title>TActivePlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TActivePlayer&amp;diff=1703"/>
				<updated>2016-03-21T00:23:41Z</updated>
		
		<summary type="html">&lt;p&gt;Fryer: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inheritance==&lt;br /&gt;
*[[TPlayer]]&lt;br /&gt;
**[[TActivePlayer]]&lt;br /&gt;
**[[TNewPlayer]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Represents an active player. Accessible trough [[TPlayers.Player|Players[]]] array property.&lt;br /&gt;
&lt;br /&gt;
user constructable: '''NO'''&amp;lt;br&amp;gt;&lt;br /&gt;
user destructable: '''NO'''&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Member declaration !! Access mode !! Inherited !! SS Version&lt;br /&gt;
|-&lt;br /&gt;
| function [[TActivePlayer.Ban|Ban]](Time: Integer; Reason: string): Boolean || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| function [[TActivePlayer.Kick|Kick]]: Boolean || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Say|Say]](Text: string) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Damage|Damage]](Shooter: Byte; Damage: Integer) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.BigText|BigText]](Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.ForceWeapon|ForceWeapon]](Primary, Secondary: [[TWeapon]]) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.ForwardTo|ForwardTo]](TargetIP: string; TargetPort: Word; Message: string) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.GiveBonus|GiveBonus]](BType: Byte) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Move|Move]](X, Y: Single) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.Tell|Tell]](Text: string) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.WriteConsole|WriteConsole]](Text: string; Color: Longint) || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.WorldText|WorldText]](Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single) || || || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| procedure [[TActivePlayer.SetVelocity|SetVelocity]](VelX, VelY: Single) || || || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Name|Name]]: string || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Health|Health]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Primary|Primary]]: [[TPlayerWeapon]] || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Secondary|Secondary]]: [[TPlayerWeapon]] || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ShirtColor|ShirtColor]]: Longword || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.PantsColor|PantsColor]]: Longword  || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.SkinColor|SkinColor]]: Longword || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.HairColor|HairColor]]: Longword || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Friend|Friend]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Accuracy|Accuracy]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ShootDead|ShootDead]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Camping|Camping]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.OnStartUse|OnStartUse]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.HairStyle|HairStyle]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Headgear|Headgear]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Chain|Chain]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatKill|ChatKill]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatDead|ChatDead]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.ChatWinning|ChatWinning]]: string || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TPlayer.Dummy|Dummy]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | yes&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.ID|ID]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Team|Team]]: Byte || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes (modif.)&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Alive|Alive]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | yes (modif.)&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Kills|Kills]]: Integer || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Deaths|Deaths]]: Integer || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no | 2.8.1&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Ping|Ping]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Active|Active]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.IP|IP]]: string || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Port|Port]]: Word || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.VelX|VelX]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.VelY|VelY]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Muted|Muted]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Jets|Jets]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Grenades|Grenades]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.X|X]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Y|Y]]: Single || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Flagger|Flagger]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Time|Time]]: Integer || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnGround|OnGround]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Human|Human]]: Boolean || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Direction|Direction]]: Shortint || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.Flags|Flags]]: Byte || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.HWID|HWID]]: string || align=&amp;quot;center&amp;quot; | R || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.IsAdmin|IsAdmin]]: Boolean || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyUp|KeyUp]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyRight|KeyRight]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyReload|KeyReload]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.KeyProne|KeyProne]]: Boolean || align=&amp;quot;center&amp;quot; | RW* || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte]: Boolean || align=&amp;quot;center&amp;quot; | W || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagGrab|OnFlagGrab]]: [[TOnFlagGrabEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagReturn|OnFlagReturn]]: [[TOnFlagReturnEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagScore|OnFlagScore]]: [[TOnFlagScoreEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnBeforeRespawn|OnBeforeRespawn]]: [[TOnBeforeRespawnEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnAfterRespawn|OnAfterRespawn]]: [[TOnAfterRespawnEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnDamage|OnDamage]]: [[TOnDamageEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnKill|OnKill]]: [[TOnKillEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnWeaponChange|OnWeaponChange]]: [[TOnWeaponChangeEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteMapStart|OnVoteMapStart]]: [[TOnVoteMapStartEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteKickStart|OnVoteKickStart]]: [[TOnVoteKickStartEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteMap|OnVoteMap]]: [[TOnVoteMapEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnVoteKick|OnVoteKick]]: [[TOnVoteKickEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnSpeak|OnSpeak]]: [[TOnSpeakEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnCommand|OnCommand]]: [[TOnCommandEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnKitPickup|OnKitPickup]]: [[TOnKitPickupEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no || 2.7.8.b1&lt;br /&gt;
|-&lt;br /&gt;
| property [[TActivePlayer.OnFlagDrop|OnFlagDrop]]: [[TOnFlagDropEvent]] || align=&amp;quot;center&amp;quot; | RW || align=&amp;quot;center&amp;quot; | no || 2.7.8.b1&lt;br /&gt;
|}&lt;br /&gt;
'''Note''': writing properties marked with &amp;quot;RW*&amp;quot; affects only bots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:TPlayer]]&lt;/div&gt;</summary>
		<author><name>Fryer</name></author>	</entry>

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