<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.soldat.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkCrusade</id>
		<title>Soldat Community Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.soldat.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkCrusade"/>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php/Special:Contributions/DarkCrusade"/>
		<updated>2026-05-27T20:20:15Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TGame.LoadWeap&amp;diff=1240</id>
		<title>TGame.LoadWeap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TGame.LoadWeap&amp;diff=1240"/>
				<updated>2013-08-28T01:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function LoadWeap(WeaponMod: string): Boolean'''''&lt;br /&gt;
  WeaponMod: path to the weapon mod file&lt;br /&gt;
  Result: if it worked or not&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Changes the weapon mod to target one. It is possible to take a non-default Weapon.ini!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
Game.LoadWep('sctfl.txt');&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TGame]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TGame.StartVoteMap&amp;diff=1239</id>
		<title>TGame.StartVoteMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TGame.StartVoteMap&amp;diff=1239"/>
				<updated>2013-08-28T01:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''procedure StartVoteMap(Name: string)'''''&lt;br /&gt;
  Name: Name of the map to vote&lt;br /&gt;
==Description==&lt;br /&gt;
Starts a vote for target map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
Game.StartVoteMap('ctf_Laos');&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TGame]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TGame.StartVoteKick&amp;diff=1237</id>
		<title>TGame.StartVoteKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TGame.StartVoteKick&amp;diff=1237"/>
				<updated>2013-08-28T01:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''procedure StartVoteKick(ID: Byte; Reason: string)'''''&lt;br /&gt;
  ID: ID of a voted player&lt;br /&gt;
  Reason: votekick reason&lt;br /&gt;
==Description==&lt;br /&gt;
Starts a vote against target player ID. 'Reason' will be displayed as the vote's reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
Game.StartVoteKick(1,'Spamming');&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TGame]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TGame.Shutdown&amp;diff=1236</id>
		<title>TGame.Shutdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TGame.Shutdown&amp;diff=1236"/>
				<updated>2013-08-28T01:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''procedure TGame.Shutdown'''''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This procedure will shut the server down completly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TGame]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=672</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=672"/>
				<updated>2013-07-24T16:57:57Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:[[TNewSpawnPoint]]):[[TActiveSpawnPoint]]'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,&lt;br /&gt;
 Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team''s spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=671</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=671"/>
				<updated>2013-07-24T16:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,&lt;br /&gt;
 Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team''s spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=Category:TMap&amp;diff=587</id>
		<title>Category:TMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=Category:TMap&amp;diff=587"/>
				<updated>2013-07-24T01:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: Created page with &amp;quot;==Inheritance== *TMap  ==Description==  Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.   =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inheritance==&lt;br /&gt;
*[[TMap]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  &amp;lt;table&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Member declaration&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Access mode&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:[[TNewSpawnPoint]]):[[TActiveSpawnPoint]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Objects|Objects]][ID: Byte]: [[TActiveMapObject]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Spawns|Spawns]][ID: Byte]: [[TActiveSpawnPoint]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.RedFlag|RedFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.BlueFlag|BlueFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.YellowFlag|YellowFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]: [[TOnBeforeMapChangeEvent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;RW&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnAfterMapChange|OnAfterMapChange]]: [[TOnAfterMapChangeEvent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;RW&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Classes]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=586</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=586"/>
				<updated>2013-07-24T01:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
  TScriptNewSpawnPoint = Record &lt;br /&gt;
   X,Y:Single; &lt;br /&gt;
   Style:Byte; &lt;br /&gt;
   Active:Boolean; &lt;br /&gt;
  end; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,&lt;br /&gt;
 Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team''s spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=585</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=585"/>
				<updated>2013-07-24T01:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
  TScriptNewSpawnPoint = Record &lt;br /&gt;
   X,Y:Single; &lt;br /&gt;
   Style:Byte; &lt;br /&gt;
   Active:Boolean; &lt;br /&gt;
  end; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team''s spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=584</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=584"/>
				<updated>2013-07-24T01:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
  TScriptNewSpawnPoint = Record &lt;br /&gt;
   X,Y:Single; &lt;br /&gt;
   Style:Byte; &lt;br /&gt;
   Active:Boolean; &lt;br /&gt;
  end; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team's spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=583</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=583"/>
				<updated>2013-07-24T01:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
  TScriptNewSpawnPoint = Record &lt;br /&gt;
  X,Y:Single; &lt;br /&gt;
  Style:Byte; &lt;br /&gt;
  Active:Boolean; &lt;br /&gt;
  end; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team's spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=582</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=582"/>
				<updated>2013-07-24T01:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
  TScriptNewSpawnPoint = Record &amp;lt;br&amp;gt;&lt;br /&gt;
  X,Y:Single; &lt;br /&gt;
  Style:Byte; &lt;br /&gt;
  Active:Boolean; &lt;br /&gt;
  end; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team's spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=581</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=581"/>
				<updated>2013-07-24T01:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn &amp;lt;br&amp;gt;&lt;br /&gt;
  TScriptNewSpawnPoint = Record &amp;lt;br&amp;gt;&lt;br /&gt;
  X,Y:Single; &amp;lt;br&amp;gt;&lt;br /&gt;
  Style:Byte; &amp;lt;br&amp;gt;&lt;br /&gt;
  Active:Boolean; &amp;lt;br&amp;gt;&lt;br /&gt;
  end; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team's spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=580</id>
		<title>TMap.AddSpawnPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap.AddSpawnPoint&amp;diff=580"/>
				<updated>2013-07-24T01:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: Created page with &amp;quot; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''   Spawn: new spawn to be created.   Result: activated spawn  TScriptNewSpawnPoint = Record X,Y:Single...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''''function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint'''''&lt;br /&gt;
  Spawn: new spawn to be created.&lt;br /&gt;
  Result: activated spawn&lt;br /&gt;
&lt;br /&gt;
TScriptNewSpawnPoint = Record&lt;br /&gt;
X,Y:Single;&lt;br /&gt;
Style:Byte;&lt;br /&gt;
Active:Boolean;&lt;br /&gt;
end;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This function will add a new spawnpoint at position X,Y with target style. It will always be active.&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
This is a list of Style types and their descriptions.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;prettytable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
 ! '''Style || Description&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || Player Spawn&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || Alpha Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || Bravo Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || Charlie Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || Delta Team&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || Alpha Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || Bravo Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || Grenade Kit&lt;br /&gt;
 |-&lt;br /&gt;
 | 8 || Medikit&lt;br /&gt;
 |-&lt;br /&gt;
 | 9 || Cluster Grenades&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || Vest&lt;br /&gt;
 |-&lt;br /&gt;
 | 11 || Flamer&lt;br /&gt;
 |-&lt;br /&gt;
 | 12 || Beserker&lt;br /&gt;
 |-&lt;br /&gt;
 | 13 || Predator&lt;br /&gt;
 |-&lt;br /&gt;
 | 14 || Point Match Flag&lt;br /&gt;
 |-&lt;br /&gt;
 | 15 || Rambo Bow&lt;br /&gt;
 |-&lt;br /&gt;
 | 16 || Stationary Gun&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;pascal&amp;quot;&amp;gt;&lt;br /&gt;
procedure onPlayerRespawn(ID:Byte);&lt;br /&gt;
var &lt;br /&gt;
 i:Byte;&lt;br /&gt;
 Player_X,Player_Y:Single;&lt;br /&gt;
begin&lt;br /&gt;
 if Players[ID].Human then begin&lt;br /&gt;
  Player_X := Players[ID].X;&lt;br /&gt;
  Player_Y := Players[ID].Y;&lt;br /&gt;
  for i := 1 to 254 do&lt;br /&gt;
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and&lt;br /&gt;
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) &amp;lt; 50) &lt;br /&gt;
   then Exit;&lt;br /&gt;
 end;&lt;br /&gt;
 Players[ID].Damage(ID,200);&lt;br /&gt;
 Players[ID].writeConsole('You spawned too far away from your team's spawnpoint.');&lt;br /&gt;
end;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMap]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap&amp;diff=578</id>
		<title>TMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap&amp;diff=578"/>
				<updated>2013-07-23T22:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inheritance==&lt;br /&gt;
*[[TMap]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  &amp;lt;table&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Member declaration&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Access mode&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:TNewSpawnPoint):TActiveSpawnPoint&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Objects|Objects]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Spawns|Spawns]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.RedFlag|RedFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.BlueFlag|BlueFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.YellowFlag|YellowFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;RW&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnAfterMapChange|OnAfterMapChange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;RW&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Classes]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap&amp;diff=577</id>
		<title>TMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap&amp;diff=577"/>
				<updated>2013-07-23T22:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inheritance==&lt;br /&gt;
*[[TMap]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  &amp;lt;table&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Member declaration&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Access mode&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:TNewSpawnPoint):TActiveSpawnPoint&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Objects|Objects]]: Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Spawns|Spawns]]: Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.RedFlag|RedFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.BlueFlag|BlueFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.YellowFlag|YellowFlag]]: Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;R&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;RW&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnAfterMapChange|OnAfterMapChange]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;RW&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Classes]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap&amp;diff=576</id>
		<title>TMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap&amp;diff=576"/>
				<updated>2013-07-23T22:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inheritance==&lt;br /&gt;
*[[TMap]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  &amp;lt;table&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Member declaration&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Access mode&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:TNewSpawnPoint):TActiveSpawnPoint&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Objects|Objects]]TActiveMapObject Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.Spawns|Spawns]]TActiveSpawnPoint Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.RedFlag|RedFlag]]TActiveFlag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.BlueFlag|BlueFlag]]TActiveFlag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.YellowFlag|YellowFlag]]TActiveFlag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]TOnBeforeMapChangeEvent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;property [[TMap.OnAfterMapChange|OnAfterMapChange]]TOnAfterMapChangeEvent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Classes]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap&amp;diff=575</id>
		<title>TMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap&amp;diff=575"/>
				<updated>2013-07-23T22:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inheritance==&lt;br /&gt;
*[[TMap]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  &amp;lt;table&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Member declaration&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Access mode&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:TNewSpawnPoint):TActiveSpawnPoint&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.Objects|Objects]]TActiveMapObject Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.Spawns|Spawns]]TActiveSpawnPoint Byte&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.RedFlag|RedFlag]]TActiveFlag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.BlueFlag|BlueFlag]]TActiveFlag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.YellowFlag|YellowFlag]]TActiveFlag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.OnBeforeMapChange|OnBeforeMapChange]]TOnBeforeMapChangeEvent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;function [[TMap.OnAfterMapChange|OnAfterMapChange]]TOnAfterMapChangeEvent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Classes]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap&amp;diff=574</id>
		<title>TMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap&amp;diff=574"/>
				<updated>2013-07-23T22:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TMap.RayCast]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.RayCastVector]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.AddObject]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.AddSpawnPoint]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.Objects]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.Spawns]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.RedFlag]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.BlueFlag]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.YellowFlag]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.OnBeforeMapChange]]&lt;br /&gt;
&lt;br /&gt;
[[TMap.OnAfterMapChange]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	<entry>
		<id>https://wiki.soldat.pl/index.php?title=TMap&amp;diff=573</id>
		<title>TMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat.pl/index.php?title=TMap&amp;diff=573"/>
				<updated>2013-07-23T22:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;DarkCrusade: Created page with &amp;quot;TMap.RayCast TMap.RayCastVector TMap.AddObject TMap.AddSpawnPoint TMap.Objects TMap.Spawns TMap.RedFlag TMap.BlueFlag TMap.YellowFlag [[TMa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TMap.RayCast]]&lt;br /&gt;
[[TMap.RayCastVector]]&lt;br /&gt;
[[TMap.AddObject]]&lt;br /&gt;
[[TMap.AddSpawnPoint]]&lt;br /&gt;
[[TMap.Objects]]&lt;br /&gt;
[[TMap.Spawns]]&lt;br /&gt;
[[TMap.RedFlag]]&lt;br /&gt;
[[TMap.BlueFlag]]&lt;br /&gt;
[[TMap.YellowFlag]]&lt;br /&gt;
[[TMap.OnBeforeMapChange]]&lt;br /&gt;
[[TMap.OnAfterMapChange]]&lt;/div&gt;</summary>
		<author><name>DarkCrusade</name></author>	</entry>

	</feed>